My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Guards Skeleton Army Balloon
Giant Snowball
Bomber Minion Horde Guards Skeleton Army Balloon
Zap
Bomber Minion Horde Guards Skeleton Army Balloon
Barbarian Barrel
Bomber Tesla Guards Skeleton Army
The Log
Bomber Guards Skeleton Army
Earthquake
Bomber Tesla Guards Skeleton Army
Arrows
Bomber Minion Horde Guards Skeleton Army
Royal Delivery
Bomber Minion Horde Guards Skeleton Army Balloon
Fireball
Bomber Tesla Minion Horde Skeleton Army Balloon
Poison
Bomber Minion Horde Guards Skeleton Army Balloon
Lightning
Tesla Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Skeleton Army Tesla Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant Balloon
Tesla
Minion Horde
Giant
Giant
Bomber Arrows Minion Horde Guards Balloon
Guards
Giant
Skeleton Army
Balloon
Arrows Giant

Defense Synergies 0 6

Bomber
Tesla Guards
Arrows
Tesla
Tesla
Bomber Arrows Guards Skeleton Army
Minion Horde
Giant
Guards
Bomber Tesla Skeleton Army
Skeleton Army
Tesla Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Minion Horde
Minion Horde Skeleton Army Bomber Tesla
Tesla Minion Horde Skeleton Army Bomber
Tesla Minion Horde Skeleton Army Bomber Guards
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Tesla Guards
Tesla Minion Horde Arrows
Arrows Tesla
Tesla Minion Horde Skeleton Army
Guards Skeleton Army Bomber Tesla Minion Horde
Minion Horde Guards Skeleton Army Bomber Arrows Tesla
Arrows Tesla Minion Horde
Tesla Minion Horde Skeleton Army Bomber Guards
Bomber Skeleton Army Arrows Tesla Minion Horde Guards
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Tesla
Tesla Minion Horde Bomber Arrows Skeleton Army
Arrows Tesla Bomber Minion Horde Guards Skeleton Army
Arrows Bomber Tesla Guards
Tesla
Bomber Skeleton Army Arrows Tesla Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Tesla
Bomber Arrows Tesla
Guards Skeleton Army Minion Horde
Guards Skeleton Army Tesla Minion Horde
Tesla Minion Horde Guards Skeleton Army
Arrows Tesla Minion Horde
Guards Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army
Minion Horde Skeleton Army
Tesla Minion Horde Guards Skeleton Army
Tesla Minion Horde Guards
Skeleton Army Arrows Guards
Skeleton Army Tesla Minion Horde Guards
Bomber Tesla Minion Horde Skeleton Army
Tesla Guards Skeleton Army Bomber Minion Horde
Arrows Bomber Tesla Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards
Arrows
Arrows Minion Horde
Arrows Guards
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Guards
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows
Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Guards
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Guards Skeleton Army
Arrows
Arrows
Minion Horde
Arrows Bomber
Arrows
Minion Horde
Minion Horde Guards

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