My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Musketeer Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Valkyrie
The Log
Fire Spirit Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Minions Goblin Gang Musketeer Hog Rider
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Zap
Zap
Hog Rider P.E.K.K.A Fire Spirit Minions Musketeer Valkyrie
Minions
Hog Rider Zap Valkyrie P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie P.E.K.K.A
Musketeer
Valkyrie Hog Rider Zap P.E.K.K.A
Valkyrie
Fire Spirit Musketeer Hog Rider Zap Minions Goblin Gang P.E.K.K.A
Hog Rider
Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie

Defense Synergies 3 14

Fire Spirit
Zap Valkyrie P.E.K.K.A
Zap
Fire Spirit Minions Goblin Gang Musketeer Valkyrie P.E.K.K.A
Minions
Valkyrie Zap Musketeer P.E.K.K.A
Goblin Gang
Musketeer Zap Valkyrie P.E.K.K.A
Musketeer
Goblin Gang Valkyrie Zap Minions P.E.K.K.A
Valkyrie
Minions Musketeer Fire Spirit Zap Goblin Gang P.E.K.K.A
Hog Rider
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie
P.E.K.K.A Zap Minions Goblin Gang Musketeer Valkyrie
Goblin Gang P.E.K.K.A Fire Spirit Minions Musketeer Valkyrie
P.E.K.K.A Minions Goblin Gang Musketeer Valkyrie
Valkyrie P.E.K.K.A
Goblin Gang Fire Spirit Zap Minions Musketeer Valkyrie
Minions Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Fire Spirit Musketeer Valkyrie
Minions Goblin Gang Valkyrie Zap Musketeer
Minions Musketeer Zap Goblin Gang
P.E.K.K.A Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie
Fire Spirit Valkyrie Zap Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang Musketeer Valkyrie P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Musketeer Valkyrie
Zap Valkyrie Fire Spirit Minions Musketeer
P.E.K.K.A Musketeer
Goblin Gang Valkyrie Fire Spirit Minions Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A
Zap Goblin Gang Musketeer Valkyrie
Goblin Gang P.E.K.K.A Zap Minions Musketeer Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer Valkyrie
Fire Spirit Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Musketeer Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Valkyrie
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie P.E.K.K.A
Minions Valkyrie Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Musketeer
Zap Musketeer Valkyrie
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions
Fire Spirit Zap Musketeer
Fire Spirit Zap Valkyrie
Minions Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Fire Spirit Minions Goblin Gang Musketeer
Fire Spirit Zap Musketeer
Goblin Gang Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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