My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Hog Rider Guards Inferno Dragon
Zap
Bats Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Skeleton Barrel Guards Royal Ghost
The Log
Skeleton Barrel Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Skeleton Barrel Guards
Royal Delivery
Bats Skeleton Barrel Hog Rider Guards Royal Ghost Inferno Dragon
Fireball
Skeleton Barrel Hog Rider Inferno Dragon
Poison
Bats Skeleton Barrel Guards
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Guards Royal Ghost Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mega Knight Inferno Dragon
Arrows
Hog Rider Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Arrows Hog Rider Guards Royal Ghost Inferno Dragon Mega Knight
Hog Rider
Bats Arrows Skeleton Barrel Guards Mega Knight
Guards
Skeleton Barrel Hog Rider
Royal Ghost
Skeleton Barrel Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Arrows Skeleton Barrel Hog Rider Royal Ghost

Defense Synergies 1 5

Bats
Inferno Dragon Mega Knight
Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Hog Rider
Guards
Royal Ghost
Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Inferno Dragon Bats Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Guards Mega Knight
Arrows Mega Knight
Arrows Bats Guards Royal Ghost Mega Knight
Bats Inferno Dragon Arrows
Arrows Skeleton Barrel Mega Knight
Inferno Dragon
Guards Royal Ghost Mega Knight
Bats Guards Arrows Royal Ghost Mega Knight
Arrows Inferno Dragon Bats
Mega Knight Bats Guards
Mega Knight Bats Arrows Guards Royal Ghost
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Guards Royal Ghost
Arrows Bats Guards Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost
Arrows Skeleton Barrel Royal Ghost Inferno Dragon Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats
Guards Inferno Dragon Mega Knight
Arrows Bats Skeleton Barrel
Guards Bats
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Arrows Guards
Mega Knight Guards
Mega Knight
Guards Bats Inferno Dragon
Bats Arrows Mega Knight Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards Royal Ghost
Arrows Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Guards
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mega Knight
Inferno Dragon
Arrows Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel Guards
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Guards
Arrows
Arrows
Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Guards
Bats
Skeleton Barrel Royal Ghost Mega Knight

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