My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Miner
Giant Snowball
Musketeer Goblin Barrel Witch Miner
Zap
Goblin Barrel Witch
Barbarian Barrel
Musketeer Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Musketeer Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Musketeer Goblin Barrel Witch Giant Skeleton Miner Electro Wizard
Fireball
Musketeer Goblin Barrel Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Miner Musketeer Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Miner

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Musketeer Witch Giant Skeleton The Log
Musketeer
Zap Giant Skeleton The Log Miner
Goblin Barrel
Giant Skeleton Miner
Witch
Zap Giant Skeleton Miner
Giant Skeleton
Zap Musketeer Goblin Barrel Witch The Log Miner Electro Wizard
The Log
Zap Musketeer Giant Skeleton Miner
Miner
Zap Musketeer Goblin Barrel Witch Giant Skeleton The Log Electro Wizard
Electro Wizard
Zap Giant Skeleton Miner

Defense Synergies 2 15

Zap
Electro Wizard Musketeer Witch Giant Skeleton The Log Miner
Musketeer
The Log Zap Giant Skeleton Miner Electro Wizard
Goblin Barrel
Witch
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Musketeer Witch The Log Electro Wizard
The Log
Musketeer Zap Witch Giant Skeleton Miner Electro Wizard
Miner
Zap Musketeer The Log
Electro Wizard
Zap Musketeer Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Zap Musketeer Witch The Log Electro Wizard
Witch Musketeer Giant Skeleton Electro Wizard
Witch Musketeer Electro Wizard
Giant Skeleton The Log
The Log Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Witch
Zap Musketeer Giant Skeleton The Log Electro Wizard
Witch Musketeer
Musketeer Giant Skeleton Miner Electro Wizard
Witch Electro Wizard Zap Musketeer Giant Skeleton The Log
Musketeer Zap Witch Electro Wizard
Zap Musketeer Witch Giant Skeleton The Log Electro Wizard
Zap Witch The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log Electro Wizard
Zap Witch The Log Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Musketeer Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Musketeer The Log Miner
Giant Skeleton Zap Musketeer Witch The Log Electro Wizard
Giant Skeleton Zap Musketeer The Log Electro Wizard
Giant Skeleton Musketeer Witch
Zap Musketeer Witch Electro Wizard
Musketeer Witch Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Witch The Log
Witch Musketeer
Musketeer Witch Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Witch
Musketeer Witch
Witch Electro Wizard Zap Musketeer Giant Skeleton The Log
Zap Musketeer Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Zap Musketeer The Log Miner Electro Wizard
Giant Skeleton The Log Miner
Musketeer Giant Skeleton The Log
Zap The Log
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Miner Zap
Musketeer Electro Wizard
Miner Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Zap Musketeer The Log Electro Wizard
Zap Witch The Log Miner
Musketeer Giant Skeleton The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch
Witch
The Log Miner Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer The Log Miner
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Musketeer Witch
Zap Musketeer Witch Electro Wizard
The Log
Miner Musketeer Electro Wizard
The Log Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Musketeer Witch Giant Skeleton The Log Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Giant Skeleton The Log Miner Electro Wizard

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