My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Ice Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Goblin Gang Tesla Goblin Barrel Giant Skeleton
The Log
Ice Spirit Archers Goblin Gang Goblin Barrel Giant Skeleton
Earthquake
Archers Goblin Gang Tesla Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Gang Goblin Barrel Giant Skeleton
Fireball
Archers Goblin Gang Tesla Goblin Barrel
Poison
Archers Goblin Gang
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Archers Goblin Gang Goblin Barrel Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Archers

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Archers Giant Skeleton
Zap
Ice Spirit Archers Ice Golem Giant Skeleton
Archers
Ice Golem Ice Spirit Zap Giant Skeleton
Goblin Gang
Ice Golem Goblin Barrel Giant Skeleton
Tesla
Ice Golem
Archers Goblin Gang Goblin Barrel Zap
Goblin Barrel
Ice Spirit Goblin Gang Ice Golem Giant Skeleton
Giant Skeleton
Ice Spirit Zap Archers Goblin Gang Goblin Barrel

Defense Synergies 5 15

Ice Spirit
Zap Goblin Gang Archers Tesla Ice Golem Giant Skeleton
Zap
Ice Spirit Archers Goblin Gang Tesla Ice Golem Giant Skeleton
Archers
Ice Golem Ice Spirit Zap Goblin Gang Tesla Giant Skeleton
Goblin Gang
Ice Spirit Tesla Zap Archers Ice Golem Giant Skeleton
Tesla
Goblin Gang Ice Golem Ice Spirit Zap Archers
Ice Golem
Archers Tesla Ice Spirit Zap Goblin Gang Giant Skeleton
Goblin Barrel
Giant Skeleton
Ice Spirit Zap Archers Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem
Ice Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla Archers Giant Skeleton
Tesla Goblin Gang
Giant Skeleton
Goblin Gang Zap Archers Tesla
Tesla Ice Spirit Zap Archers Goblin Gang
Zap Tesla Ice Golem Giant Skeleton
Tesla Goblin Gang
Goblin Gang Ice Spirit Archers Tesla Ice Golem Giant Skeleton
Archers Goblin Gang Zap Tesla Ice Golem Giant Skeleton
Tesla Zap Archers Goblin Gang
Tesla Ice Spirit Zap Goblin Gang Giant Skeleton
Ice Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla
Tesla Goblin Gang
Ice Spirit Tesla Zap Archers Goblin Gang
Zap Ice Spirit Archers Tesla Ice Golem Giant Skeleton
Tesla
Goblin Gang Archers Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Ice Golem Giant Skeleton
Zap Archers Goblin Gang Tesla Ice Golem
Goblin Gang Giant Skeleton Ice Spirit Zap Ice Golem
Goblin Gang Giant Skeleton Zap Tesla Ice Golem
Giant Skeleton Goblin Gang Tesla
Ice Spirit Zap Archers Goblin Gang Tesla Ice Golem
Goblin Gang Archers Tesla Ice Golem Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Ice Spirit Ice Golem
Goblin Gang Tesla
Tesla Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Tesla Ice Golem
Archers Tesla
Goblin Gang Tesla Ice Spirit Zap Archers Ice Golem Giant Skeleton
Zap Archers Tesla Ice Golem Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Zap
Giant Skeleton
Ice Golem Giant Skeleton
Zap
Ice Spirit Zap Ice Golem
Archers
Ice Spirit Zap Ice Golem
Zap
Goblin Gang
Zap
Zap Archers
Ice Golem
Zap Ice Golem
Zap
Zap Archers
Zap
Giant Skeleton
Zap
Zap Ice Golem Ice Spirit
Zap
Zap
Zap
Zap Archers Ice Golem
Zap Ice Spirit
Zap
Zap Ice Spirit
Giant Skeleton
Zap Ice Spirit Archers Goblin Gang
Zap Archers
Goblin Gang
Zap Ice Golem
Zap Giant Skeleton
Zap Ice Spirit Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton

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