My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Fireball
Mega Minion Inferno Tower Wizard
Poison
Mega Minion Inferno Tower Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mega Minion Wizard The Log
Mega Minion
Royal Giant Fireball Valkyrie
Fireball
Royal Giant Mega Minion The Log
Mini P.E.K.K.A
Valkyrie Wizard The Log
Valkyrie
Mega Minion Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 13

Royal Giant
Mega Minion
Valkyrie Inferno Tower Wizard The Log
Fireball
The Log Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
The Log Fireball Valkyrie Wizard
Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Inferno Tower Wizard The Log
Inferno Tower
The Log Mega Minion Fireball Valkyrie
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Mega Minion Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Mega Minion Valkyrie The Log
Mini P.E.K.K.A Inferno Tower Mega Minion Valkyrie
Mini P.E.K.K.A Inferno Tower Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Mega Minion Valkyrie
Mega Minion Inferno Tower Fireball Wizard
Fireball Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Mega Minion Fireball Wizard The Log
Mega Minion Inferno Tower Fireball Wizard
Mini P.E.K.K.A Inferno Tower Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Mega Minion Valkyrie Wizard The Log
Valkyrie Wizard The Log Mega Minion Fireball
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Inferno Tower
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard The Log
Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Valkyrie
Fireball Wizard
Mini P.E.K.K.A Mega Minion Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Valkyrie The Log
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Mega Minion Fireball Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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