My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Barbarians Mega Minion Hog Rider Witch
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Hog Rider Wizard Witch
Fireball
Barbarians Mega Minion Hog Rider Wizard Witch
Poison
Barbarians Mega Minion Wizard Witch
Lightning
Mega Minion Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Fireball Hog Rider Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Mega Minion Fireball Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mega Minion
Giant Fireball
Fireball
Hog Rider Mega Minion Giant
Hog Rider
Fireball Rage Barbarians Giant Wizard Witch
Giant
Mega Minion Rage Fireball Hog Rider Wizard Witch
Wizard
Hog Rider Giant Rage
Rage
Hog Rider Giant Witch Wizard
Witch
Rage Hog Rider Giant

Defense Synergies 0 2

Barbarians
Mega Minion
Wizard Witch
Fireball
Hog Rider
Giant
Wizard
Mega Minion
Rage
Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard
Barbarians Mega Minion Witch
Barbarians Witch Mega Minion
Barbarians Witch Mega Minion
Barbarians Fireball
Fireball Mega Minion
Mega Minion Fireball Wizard Witch
Barbarians Fireball
Barbarians Witch
Barbarians
Barbarians Witch Mega Minion Fireball Wizard
Mega Minion Fireball Wizard Witch
Barbarians Fireball Wizard Witch
Fireball Wizard Barbarians Mega Minion Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Fireball Witch
Fireball Barbarians Mega Minion Wizard Witch
Wizard Witch Barbarians Mega Minion Fireball
Barbarians
Wizard Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Mega Minion Wizard
Barbarians Witch
Barbarians Fireball
Barbarians Witch
Fireball Wizard Witch
Barbarians Mega Minion Fireball Witch
Barbarians
Barbarians Mega Minion Fireball Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Mega Minion Fireball
Barbarians Mega Minion Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Mega Minion Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mega Minion Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Mega Minion Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Mega Minion Fireball Wizard Witch
Mega Minion Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Witch
Fireball Mega Minion Wizard Witch
Fireball
Fireball Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball Witch
Fireball Witch
Fireball Witch

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