My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minion Horde Guards Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Minion Horde Guards Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Guards Skeleton Army Lumberjack
The Log
Guards Skeleton Army Lumberjack
Earthquake
Guards Skeleton Army
Arrows
Minion Horde Guards Skeleton Army
Royal Delivery
Minion Horde Valkyrie Guards Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Minion Horde Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Minion Horde Guards Skeleton Army Balloon
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Minion Horde Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Valkyrie Inferno Dragon Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Skeleton Army Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minion Horde Valkyrie Guards Lumberjack
Minion Horde
Zap Lumberjack
Valkyrie
Balloon Lumberjack Zap
Guards
Zap Lumberjack
Skeleton Army
Balloon
Zap Valkyrie Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Balloon Zap Minion Horde Guards

Defense Synergies 0 11

Zap
Minion Horde Valkyrie Guards Skeleton Army Inferno Dragon Lumberjack
Minion Horde
Zap
Valkyrie
Zap Lumberjack
Guards
Zap Skeleton Army Lumberjack
Skeleton Army
Zap Guards Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie
Minion Horde Skeleton Army Lumberjack Valkyrie Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Lumberjack Valkyrie Guards
Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Valkyrie Guards Lumberjack
Minion Horde Inferno Dragon Zap
Zap Valkyrie
Minion Horde Inferno Dragon Skeleton Army Lumberjack
Guards Skeleton Army Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Guards Skeleton Army Zap Lumberjack
Minion Horde Inferno Dragon Zap
Minion Horde Skeleton Army Lumberjack Zap Valkyrie Guards
Valkyrie Skeleton Army Zap Minion Horde Guards Lumberjack
Skeleton Army Inferno Dragon Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Inferno Dragon Lumberjack
Minion Horde Valkyrie Skeleton Army Lumberjack
Zap Minion Horde Valkyrie Guards Skeleton Army Lumberjack
Zap Valkyrie Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Skeleton Army Minion Horde Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Lumberjack Zap
Zap Valkyrie Inferno Dragon Lumberjack
Guards Skeleton Army Lumberjack Zap Minion Horde Valkyrie
Valkyrie Guards Skeleton Army Lumberjack Zap Minion Horde
Minion Horde Valkyrie Guards Skeleton Army Inferno Dragon Lumberjack
Zap Minion Horde
Guards Skeleton Army Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Guards Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Guards Lumberjack
Skeleton Army Zap Valkyrie Guards
Skeleton Army Minion Horde Valkyrie Guards Lumberjack
Minion Horde Valkyrie Skeleton Army
Guards Skeleton Army Zap Minion Horde Valkyrie Inferno Dragon Lumberjack
Valkyrie Zap Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Guards
Zap
Minion Horde
Valkyrie Guards
Zap Minion Horde Valkyrie
Zap Minion Horde
Minion Horde
Zap
Zap
Minion Horde Guards Lumberjack
Zap Minion Horde Valkyrie
Zap
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Zap
Zap Valkyrie
Minion Horde
Zap Minion Horde
Zap Valkyrie
Minion Horde Inferno Dragon
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde Guards
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Guards Skeleton Army
Zap
Minion Horde Valkyrie Lumberjack
Zap
Zap
Minion Horde
Zap Minion Horde Guards
Zap
Zap

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