My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Minions Goblin Gang Battle Ram Lumberjack
Zap
Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Executioner Bandit Electro Wizard Lumberjack
The Log
Goblin Gang Battle Ram Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Executioner Bandit Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Battle Ram Executioner Bandit Electro Wizard Lumberjack
Poison
Minions Goblin Gang Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Bandit Battle Ram Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Minions Executioner Bandit Lumberjack
Minions
Zap Battle Ram Bandit Lumberjack
Goblin Gang
Battle Ram Bandit
Battle Ram
Zap Bandit Minions Goblin Gang Electro Wizard Lumberjack
Executioner
Zap Bandit
Bandit
Battle Ram Zap Minions Goblin Gang Executioner Electro Wizard Lumberjack
Electro Wizard
Zap Battle Ram Bandit Lumberjack
Lumberjack
Zap Minions Battle Ram Bandit Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Minions Goblin Gang Executioner Bandit Lumberjack
Minions
Zap Bandit Electro Wizard Lumberjack
Goblin Gang
Zap Bandit Electro Wizard Lumberjack
Battle Ram
Executioner
Zap Bandit Lumberjack
Bandit
Zap Minions Goblin Gang Executioner Electro Wizard Lumberjack
Electro Wizard
Zap Minions Goblin Gang Bandit Lumberjack
Lumberjack
Zap Minions Goblin Gang Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
Lumberjack Zap Minions Goblin Gang Executioner Bandit Electro Wizard
Goblin Gang Lumberjack Minions Executioner Bandit Electro Wizard
Lumberjack Minions Goblin Gang Bandit Electro Wizard
Lumberjack
Goblin Gang Zap Minions Executioner Bandit Electro Wizard Lumberjack
Minions Electro Wizard Zap Goblin Gang Executioner
Zap Bandit Electro Wizard
Minions Goblin Gang Lumberjack
Goblin Gang Bandit Electro Wizard Lumberjack
Minions Goblin Gang Executioner Electro Wizard Zap Bandit Lumberjack
Minions Executioner Zap Goblin Gang Electro Wizard
Lumberjack Zap Minions Goblin Gang Bandit Electro Wizard
Executioner Zap Minions Goblin Gang Electro Wizard Lumberjack
Goblin Gang Bandit Electro Wizard Lumberjack
Zap Goblin Gang Bandit Electro Wizard Lumberjack
Minions Goblin Gang Executioner Electro Wizard Lumberjack
Zap Minions Goblin Gang Executioner Bandit Electro Wizard Lumberjack
Zap Executioner Minions Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Minions Executioner Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Executioner Lumberjack
Goblin Gang Bandit Lumberjack Zap Minions Electro Wizard
Goblin Gang Lumberjack Zap Bandit Electro Wizard
Goblin Gang Executioner Bandit Lumberjack
Executioner Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Bandit Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Bandit
Goblin Gang
Minions Lumberjack
Zap Electro Wizard
Goblin Gang Executioner Bandit Lumberjack
Executioner
Goblin Gang Electro Wizard Zap Minions Executioner Lumberjack
Minions Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Bandit Electro Wizard
Bandit
Executioner Zap
Executioner Zap Minions
Executioner
Zap Executioner
Zap Bandit
Minions Goblin Gang Electro Wizard Lumberjack
Zap Bandit Electro Wizard
Zap Executioner
Executioner Bandit
Minions Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Minions
Zap Executioner Bandit Electro Wizard
Zap
Minions
Zap
Zap Executioner
Zap Executioner Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Minions Goblin Gang Bandit
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Executioner
Zap Minions Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Bandit Electro Wizard

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