My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Miner
Giant Snowball
Cannon Witch Miner
Zap
Cannon Witch
Barbarian Barrel
Cannon Elite Barbarians Witch
The Log
Cannon Elite Barbarians Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Miner
Fireball
Cannon Elite Barbarians Witch
Poison
Cannon Witch
Lightning
Cannon Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Miner Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Miner Witch The Log
Cannon
Elite Barbarians
Zap Fireball The Log
Fireball
Zap Elite Barbarians Giant The Log Miner
Giant
Zap Miner Fireball Witch The Log
Witch
Zap Giant Miner
The Log
Zap Elite Barbarians Fireball Giant Miner
Miner
Zap Giant Fireball Witch The Log

Defense Synergies 4 10

Zap
Cannon Fireball Elite Barbarians Witch The Log Miner
Cannon
Zap The Log Fireball Witch
Elite Barbarians
Zap The Log
Fireball
Zap The Log Cannon Miner
Giant
Witch
Zap Cannon The Log
The Log
Cannon Fireball Zap Elite Barbarians Witch Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Elite Barbarians Zap Cannon Witch The Log
Cannon Witch Elite Barbarians
Cannon Elite Barbarians Witch
Elite Barbarians Fireball The Log
Fireball The Log Zap Cannon
Zap Cannon Fireball Witch
Zap Cannon Fireball The Log
Cannon Witch Elite Barbarians
Elite Barbarians Cannon Miner
Witch Zap Cannon Fireball The Log
Zap Fireball Witch
Cannon Zap Elite Barbarians Fireball Witch The Log
Fireball Zap Cannon Witch The Log
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball The Log
Cannon Elite Barbarians Fireball Witch
Cannon Fireball Zap Elite Barbarians Witch The Log
Zap Witch The Log Cannon Fireball
Cannon Elite Barbarians
Cannon Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians The Log Miner
Zap Elite Barbarians Witch The Log
Zap Elite Barbarians Fireball The Log
Cannon Elite Barbarians Witch
Fireball Zap Witch
Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch The Log
Witch Cannon
Elite Barbarians Witch
Zap Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball Witch
Cannon Fireball Witch
Elite Barbarians Witch Zap Fireball The Log
Zap Cannon Elite Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Elite Barbarians Fireball
Miner Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log Miner
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Miner Zap Witch
Fireball Zap Witch The Log Miner
Fireball Miner Zap The Log
Elite Barbarians Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Fireball Witch
Fireball Zap Witch
The Log Fireball
Fireball Miner
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log Miner

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