My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Musketeer Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel
Barbarian Barrel
Elite Barbarians Musketeer Goblin Hut Wizard Goblin Barrel
The Log
Elite Barbarians Musketeer Goblin Hut Goblin Barrel
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Elite Barbarians Musketeer Goblin Hut Wizard Goblin Barrel
Fireball
Elite Barbarians Musketeer Goblin Hut Wizard Goblin Barrel
Poison
Musketeer Goblin Hut Wizard
Lightning
Elite Barbarians Musketeer Goblin Hut Wizard
Rocket
Elite Barbarians Musketeer Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fireball Musketeer Freeze Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Fireball Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Musketeer Goblin Hut Freeze
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Elite Barbarians Freeze
Musketeer
Zap Goblin Hut
Goblin Hut
Zap Musketeer Goblin Barrel
Wizard
Elite Barbarians
Goblin Barrel
Goblin Hut
Freeze
Zap Fireball

Defense Synergies 1 10

Zap
Fireball Elite Barbarians Musketeer Goblin Hut
Elite Barbarians
Zap Wizard
Fireball
Zap Musketeer Goblin Hut Freeze
Musketeer
Zap Fireball Goblin Hut
Goblin Hut
Zap Fireball Musketeer Wizard
Wizard
Elite Barbarians Goblin Hut Freeze
Goblin Barrel
Freeze
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Hut Wizard
Elite Barbarians Zap Musketeer Goblin Hut
Goblin Hut Elite Barbarians Musketeer Freeze
Elite Barbarians Goblin Hut Musketeer
Elite Barbarians Fireball
Fireball Freeze Zap Musketeer
Musketeer Zap Fireball Goblin Hut Wizard Freeze
Zap Fireball Musketeer
Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Musketeer
Zap Fireball Musketeer Goblin Hut Wizard Freeze
Musketeer Zap Fireball Goblin Hut Wizard
Goblin Hut Zap Elite Barbarians Fireball Musketeer Wizard Freeze
Fireball Wizard Zap Goblin Hut Freeze
Elite Barbarians Goblin Hut
Zap Elite Barbarians Fireball Goblin Hut Freeze
Wizard Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Zap Elite Barbarians Musketeer Goblin Hut Wizard
Zap Wizard Freeze Fireball Musketeer Goblin Hut
Elite Barbarians Musketeer Goblin Hut
Wizard Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Elite Barbarians Musketeer Wizard
Zap Elite Barbarians Musketeer Goblin Hut
Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Goblin Hut
Fireball Wizard Zap Musketeer Goblin Hut Freeze
Elite Barbarians Fireball Musketeer Goblin Hut
Elite Barbarians
Zap Freeze Elite Barbarians Fireball Goblin Hut
Musketeer Goblin Hut
Elite Barbarians Musketeer Goblin Hut
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Fireball Musketeer
Elite Barbarians Goblin Hut Zap Fireball Musketeer Freeze
Zap Elite Barbarians Fireball Musketeer Goblin Hut Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Zap Musketeer
Fireball Goblin Hut
Fireball Musketeer Freeze
Fireball Wizard Zap
Fireball Wizard Zap Musketeer Freeze
Musketeer Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Elite Barbarians Fireball Musketeer Goblin Hut
Fireball Musketeer Freeze
Zap Elite Barbarians Fireball Musketeer Goblin Hut
Zap Fireball Musketeer Goblin Hut Wizard
Fireball Musketeer Goblin Hut Wizard
Fireball Freeze
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Freeze Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Goblin Hut Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Fireball Musketeer Goblin Hut Freeze
Fireball Zap Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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