My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Valkyrie Hog Rider Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Valkyrie
Barbarians
Hog Rider
Elite Barbarians
Zap Valkyrie Fire Spirit Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Zap Wizard
Hog Rider
Fire Spirit Zap Fireball Valkyrie Barbarians Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Barbarians Elite Barbarians Valkyrie
Barbarians
Zap
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Zap Fireball Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Barbarians Elite Barbarians Zap Valkyrie
Barbarians Fire Spirit Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fire Spirit Zap Fireball Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Zap Fireball Wizard
Zap Fireball Wizard
Barbarians Fire Spirit Zap Elite Barbarians Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Zap Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball Valkyrie
Fire Spirit Fireball Zap Barbarians Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Barbarians Fireball
Barbarians Elite Barbarians
Valkyrie Wizard Fire Spirit Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard
Barbarians Zap Elite Barbarians Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Valkyrie
Fire Spirit Fireball Wizard Zap
Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Valkyrie
Zap Barbarians Elite Barbarians Fireball Valkyrie
Barbarians
Barbarians Elite Barbarians Valkyrie
Zap Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Zap Fireball Valkyrie
Valkyrie Zap Barbarians Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Fire Spirit Zap Valkyrie
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fire Spirit Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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