My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Miner
Giant Snowball
Bomber Minions Mega Minion Musketeer Miner
Zap
Bomber Minions Royal Giant
Barbarian Barrel
Bomber Musketeer
The Log
Bomber Royal Giant Musketeer
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mega Minion Musketeer Miner
Fireball
Bomber Minions Mega Minion Musketeer
Poison
Bomber Minions Mega Minion Musketeer
Lightning
Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Mega Minion Miner Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Miner
Minions
Royal Giant Miner Bomber
Royal Giant
Bomber Minions Fireball Miner Mega Minion Musketeer The Log
Mega Minion
Royal Giant Fireball Miner
Fireball
Royal Giant Mega Minion The Log Miner
Musketeer
Royal Giant The Log Miner
The Log
Royal Giant Fireball Musketeer Miner
Miner
Minions Royal Giant Bomber Mega Minion Fireball Musketeer The Log

Defense Synergies 2 11

Bomber
The Log Miner
Minions
Musketeer The Log
Royal Giant
Mega Minion
Musketeer The Log Miner
Fireball
The Log Musketeer Miner
Musketeer
The Log Minions Mega Minion Fireball Miner
The Log
Fireball Musketeer Bomber Minions Mega Minion Miner
Miner
Bomber Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mega Minion Fireball Musketeer The Log
Bomber Minions Mega Minion Musketeer The Log
Bomber Minions Mega Minion Musketeer
Bomber Minions Mega Minion Musketeer
Bomber Fireball The Log
Fireball The Log Bomber Minions Mega Minion Musketeer
Minions Mega Minion Musketeer Fireball
Fireball Musketeer The Log
Minions Musketeer
Bomber Musketeer Miner
Minions Bomber Mega Minion Fireball Musketeer The Log
Minions Mega Minion Musketeer Fireball
Bomber Minions Fireball Musketeer The Log
Bomber Fireball Minions Mega Minion The Log
Fireball The Log
Bomber Minions Fireball Musketeer
Fireball Bomber Minions Mega Minion Musketeer The Log
The Log Bomber Minions Mega Minion Fireball Musketeer
Musketeer
Bomber Minions Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Mega Minion Musketeer The Log Miner
Minions Musketeer The Log
Fireball Musketeer The Log
Musketeer
Fireball Minions Musketeer
Minions Mega Minion Fireball Musketeer
Minions Mega Minion Fireball The Log
Mega Minion Musketeer
Minions Mega Minion Musketeer
Fireball The Log
Fireball
Bomber Fireball Musketeer
Bomber Minions Mega Minion Fireball Musketeer The Log
Minions Bomber Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Bomber Fireball The Log
Fireball Minions Mega Minion Musketeer
Bomber Musketeer The Log
Fireball The Log
Fireball The Log Miner
Minions Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner
Minions Fireball Musketeer
Fireball Musketeer The Log
Bomber Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bomber Minions
Bomber Mega Minion Fireball Musketeer The Log
Bomber Fireball The Log Miner
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Bomber Fireball
Mega Minion
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Fireball Musketeer
Minions Mega Minion Fireball Musketeer
Mega Minion Fireball
Bomber Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Miner Mega Minion Musketeer
The Log Bomber Fireball Musketeer
Fireball
Mega Minion Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner

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