My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Minion Horde Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Goblins Spear Goblins Minion Horde X-Bow
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Musketeer X-Bow
The Log
Fire Spirit Goblins Spear Goblins Musketeer Hog Rider X-Bow
Earthquake
Spear Goblins Hog Rider X-Bow
Arrows
Fire Spirit Goblins Spear Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Spear Goblins Minion Horde Musketeer Hog Rider
Fireball
Minion Horde Musketeer Hog Rider X-Bow
Poison
Spear Goblins Minion Horde Musketeer X-Bow
Lightning
Musketeer X-Bow
Rocket
Minion Horde Musketeer Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Zap Musketeer Hog Rider Minion Horde X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Zap

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap X-Bow
Goblins
Hog Rider Zap X-Bow
Spear Goblins
Hog Rider Zap X-Bow
Zap
Hog Rider X-Bow Fire Spirit Goblins Spear Goblins Minion Horde Musketeer
Minion Horde
Zap Hog Rider
Musketeer
Hog Rider Zap X-Bow
Hog Rider
Fire Spirit Goblins Spear Goblins Zap Musketeer Minion Horde
X-Bow
Zap Fire Spirit Goblins Spear Goblins Musketeer

Defense Synergies 0 12

Fire Spirit
Spear Goblins Zap
Goblins
Zap Minion Horde Musketeer X-Bow
Spear Goblins
Fire Spirit Zap Musketeer X-Bow
Zap
Fire Spirit Goblins Spear Goblins Minion Horde Musketeer X-Bow
Minion Horde
Goblins Zap
Musketeer
Goblins Spear Goblins Zap
Hog Rider
X-Bow
Goblins Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Musketeer X-Bow
Minion Horde Goblins Zap Musketeer X-Bow
Minion Horde Fire Spirit Goblins Musketeer
Minion Horde Goblins Musketeer
X-Bow
Fire Spirit Goblins Spear Goblins Zap Musketeer X-Bow
Minion Horde Musketeer Fire Spirit Spear Goblins Zap X-Bow
Zap Musketeer X-Bow
Minion Horde Goblins Musketeer X-Bow
Fire Spirit Goblins Spear Goblins Minion Horde Musketeer
Goblins Minion Horde Spear Goblins Zap Musketeer X-Bow
Minion Horde Musketeer Spear Goblins Zap
Minion Horde Fire Spirit Zap Musketeer X-Bow
Fire Spirit Goblins Zap Minion Horde X-Bow
Minion Horde X-Bow
Minion Horde Zap X-Bow
Minion Horde Goblins Musketeer X-Bow
Fire Spirit Goblins Spear Goblins Zap Minion Horde Musketeer X-Bow
Zap Fire Spirit Spear Goblins Musketeer
Musketeer
Fire Spirit Goblins Spear Goblins Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap X-Bow
Zap Musketeer X-Bow
Goblins Spear Goblins Zap Minion Horde Musketeer
Zap Minion Horde Musketeer X-Bow
Minion Horde Musketeer
Fire Spirit Zap Minion Horde Musketeer
Goblins Spear Goblins Minion Horde Musketeer
Minion Horde
Zap Minion Horde Goblins Spear Goblins X-Bow
Minion Horde Musketeer
Minion Horde Musketeer
Zap
Minion Horde
Minion Horde Musketeer
Goblins Spear Goblins Zap Minion Horde Musketeer X-Bow
Zap Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer X-Bow
Zap Musketeer X-Bow
Minion Horde X-Bow
Musketeer
Fire Spirit Zap Minion Horde
Fire Spirit Spear Goblins Zap Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer
X-Bow Fire Spirit Zap
Zap X-Bow
Fire Spirit Goblins Minion Horde Musketeer X-Bow
Zap Minion Horde Musketeer X-Bow
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minion Horde Musketeer X-Bow
Zap Musketeer X-Bow
X-Bow Spear Goblins Zap Minion Horde Musketeer
Minion Horde Musketeer X-Bow
Minion Horde
Fire Spirit Zap Musketeer X-Bow
Fire Spirit Zap X-Bow
Minion Horde Musketeer X-Bow
Musketeer X-Bow
Zap Minion Horde Musketeer X-Bow
Zap Fire Spirit
Minion Horde
X-Bow Zap Musketeer
Zap Musketeer X-Bow
Zap Musketeer X-Bow
Fire Spirit Zap Minion Horde Musketeer X-Bow
Zap Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer X-Bow
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Spear Goblins Musketeer X-Bow
Fire Spirit Zap Musketeer
Minion Horde Musketeer
Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer X-Bow

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