My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Ice Wizard
The Log
Fire Spirit Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Archers Mini P.E.K.K.A Freeze Ice Wizard
Archers
Zap Mini P.E.K.K.A Hog Rider
Fireball
Zap Hog Rider Freeze
Mini P.E.K.K.A
Fire Spirit Zap Archers Hog Rider Ice Wizard
Hog Rider
Fire Spirit Zap Fireball Freeze Archers Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Ice Wizard
Archers
Zap Mini P.E.K.K.A Ice Wizard
Fireball
Zap Mini P.E.K.K.A Freeze Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Archers Fireball Freeze Ice Wizard
Hog Rider
Freeze
Fireball Mini P.E.K.K.A
Ice Wizard
Zap Archers Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Ice Wizard
Mini P.E.K.K.A Fire Spirit Archers Freeze Ice Wizard
Mini P.E.K.K.A Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Freeze Fire Spirit Zap Archers Ice Wizard
Fire Spirit Zap Archers Fireball Freeze Ice Wizard
Zap Fireball
Mini P.E.K.K.A Ice Wizard
Fire Spirit Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Zap Fireball Freeze
Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Fireball Freeze Ice Wizard
Fire Spirit Fireball Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Ice Wizard
Zap Freeze Fire Spirit Archers Fireball Ice Wizard
Mini P.E.K.K.A
Fire Spirit Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Freeze Ice Wizard
Mini P.E.K.K.A Archers Fireball Ice Wizard
Mini P.E.K.K.A
Zap Freeze Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Archers Fireball
Zap Archers Fireball Mini P.E.K.K.A Freeze
Zap Archers Fireball Mini P.E.K.K.A Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Ice Wizard
Fireball
Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Freeze Ice Wizard
Fire Spirit Archers
Fireball Fire Spirit Zap Freeze Ice Wizard
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fire Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball Ice Wizard
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Archers Fireball Freeze
Fireball Fire Spirit Zap Archers Ice Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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