My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Fire Spirit Bats Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Knight Tesla Goblin Barrel Giant Skeleton Sparky
The Log
Fire Spirit Goblin Barrel Giant Skeleton Sparky
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Bats Knight Goblin Barrel Giant Skeleton Sparky
Fireball
Tesla Goblin Barrel Sparky
Poison
Bats Sparky
Lightning
Knight Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Knight Goblin Barrel Tesla Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel Giant Skeleton Sparky
Bats
Knight Giant Skeleton Goblin Barrel Sparky
Arrows
Sparky Knight Goblin Barrel Giant Skeleton
Knight
Bats Goblin Barrel Fire Spirit Arrows Sparky
Tesla
Goblin Barrel
Knight Fire Spirit Bats Arrows Giant Skeleton Sparky
Giant Skeleton
Bats Fire Spirit Arrows Goblin Barrel Sparky
Sparky
Arrows Fire Spirit Bats Knight Goblin Barrel Giant Skeleton

Defense Synergies 3 10

Fire Spirit
Knight Giant Skeleton Sparky
Bats
Knight Tesla Giant Skeleton Sparky
Arrows
Knight Tesla Giant Skeleton Sparky
Knight
Fire Spirit Bats Tesla Arrows Sparky
Tesla
Knight Bats Arrows
Goblin Barrel
Giant Skeleton
Fire Spirit Bats Arrows
Sparky
Fire Spirit Bats Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Sparky
Sparky Bats Knight Tesla
Tesla Sparky Fire Spirit Bats Knight Giant Skeleton
Tesla Sparky Bats Knight
Arrows Giant Skeleton Sparky
Arrows Fire Spirit Bats Tesla
Bats Tesla Fire Spirit Arrows
Arrows Tesla Giant Skeleton Sparky
Tesla Sparky
Knight Fire Spirit Tesla Giant Skeleton Sparky
Bats Arrows Knight Tesla Giant Skeleton
Arrows Tesla Bats
Tesla Sparky Fire Spirit Bats Knight Giant Skeleton
Fire Spirit Sparky Bats Arrows Tesla
Sparky Knight Tesla
Tesla Sparky
Tesla Sparky Bats Arrows Knight
Fire Spirit Arrows Tesla Bats Knight
Arrows Fire Spirit Bats Knight Tesla Giant Skeleton
Sparky Tesla
Fire Spirit Bats Arrows Knight Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton Sparky
Arrows Knight Tesla
Giant Skeleton Bats Knight Sparky
Giant Skeleton Bats Knight Tesla Sparky
Giant Skeleton Knight Tesla Sparky
Fire Spirit Arrows Bats Tesla
Sparky Bats Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla Sparky
Giant Skeleton Bats Knight Sparky
Tesla Sparky
Bats Knight Tesla Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Knight Tesla Sparky
Tesla Sparky
Tesla Sparky Bats Knight Giant Skeleton
Bats Arrows Tesla Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton Sparky
Arrows
Arrows Giant Skeleton Sparky
Arrows Knight Giant Skeleton Sparky
Fire Spirit Arrows Sparky
Arrows Fire Spirit Bats
Fire Spirit Arrows Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Bats Sparky
Arrows Knight Sparky
Fire Spirit Arrows
Fire Spirit Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Fire Spirit Arrows Sparky
Fire Spirit Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Fire Spirit Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Bats Arrows Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Fire Spirit Bats
Fire Spirit Arrows
Arrows
Knight Sparky
Arrows
Arrows Giant Skeleton Sparky
Sparky
Bats Giant Skeleton Sparky
Bats
Giant Skeleton Sparky

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