My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant
Giant Snowball
Bats Archers Goblin Gang Baby Dragon
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A Baby Dragon
Fireball
Archers Goblin Gang Baby Dragon
Poison
Bats Archers Goblin Gang
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Mini P.E.K.K.A Baby Dragon Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Baby Dragon
Archers
Mini P.E.K.K.A Giant Baby Dragon
Goblin Gang
Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Archers Goblin Gang Baby Dragon The Log
Giant
Bats Mini P.E.K.K.A Archers Goblin Gang Baby Dragon The Log
Baby Dragon
Bats Archers Goblin Gang Mini P.E.K.K.A Giant
Freeze
The Log
Mini P.E.K.K.A Giant

Defense Synergies 1 13

Bats
Mini P.E.K.K.A Baby Dragon Freeze The Log
Archers
Goblin Gang Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang
Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Archers Goblin Gang Baby Dragon Freeze
Giant
Baby Dragon
Bats Archers Mini P.E.K.K.A The Log
Freeze
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bats Archers Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A Bats Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Bats Archers Freeze
Mini P.E.K.K.A Bats Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang Freeze The Log Bats Archers Baby Dragon
Bats Archers Goblin Gang Baby Dragon Freeze
Baby Dragon The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Baby Dragon Freeze The Log
Bats Archers Goblin Gang Baby Dragon
Mini P.E.K.K.A Bats Goblin Gang Freeze The Log
Bats Goblin Gang Mini P.E.K.K.A Baby Dragon Freeze The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze The Log
Bats Goblin Gang Mini P.E.K.K.A
Bats Archers Goblin Gang Baby Dragon The Log
Baby Dragon Freeze The Log Bats Archers
Mini P.E.K.K.A
Goblin Gang Bats Archers Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats The Log
Goblin Gang Mini P.E.K.K.A
Bats Archers Goblin Gang Baby Dragon Freeze
Goblin Gang Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A
Freeze Bats Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang
Archers Baby Dragon
Goblin Gang Bats Archers Mini P.E.K.K.A Baby Dragon Freeze The Log
Bats Archers Mini P.E.K.K.A Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze The Log
Baby Dragon The Log
Bats Baby Dragon Freeze
Archers Baby Dragon The Log
The Log Baby Dragon Freeze
The Log
Bats Goblin Gang Mini P.E.K.K.A
The Log
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Freeze The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Bats Archers Baby Dragon
Bats Freeze
Mini P.E.K.K.A
The Log
Freeze
The Log
Bats Archers Goblin Gang Freeze
Archers Baby Dragon
Freeze
The Log
Goblin Gang Mini P.E.K.K.A Baby Dragon
The Log Baby Dragon
Bats Goblin Gang Baby Dragon Freeze The Log
Bats
Baby Dragon Freeze The Log

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