My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Furnace Goblin Hut
Zap
Minions Royal Giant Furnace Goblin Hut
Barbarian Barrel
Barbarians Furnace Goblin Hut Ice Wizard
The Log
Barbarians Royal Giant Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut
Arrows
Minions Furnace Goblin Hut
Royal Delivery
Minions Barbarians Goblin Hut Ice Wizard
Fireball
Minions Barbarians Furnace Goblin Hut Ice Wizard
Poison
Minions Barbarians Furnace Goblin Hut Ice Wizard
Lightning
Furnace Goblin Hut Ice Wizard
Rocket
Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Fireball Furnace Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Barbarians
Royal Giant
Minions Fireball Furnace Ice Wizard Goblin Hut The Log
Fireball
Royal Giant The Log
Furnace
Royal Giant Goblin Hut
Goblin Hut
Royal Giant Furnace The Log Ice Wizard
The Log
Royal Giant Fireball Goblin Hut
Ice Wizard
Royal Giant Goblin Hut

Defense Synergies 1 9

Minions
The Log Ice Wizard
Barbarians
Furnace
Royal Giant
Fireball
The Log Goblin Hut Ice Wizard
Furnace
Barbarians Goblin Hut Ice Wizard
Goblin Hut
Fireball Furnace Ice Wizard
The Log
Fireball Minions Ice Wizard
Ice Wizard
Minions Fireball Furnace Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut The Log
Barbarians Minions Furnace Goblin Hut The Log Ice Wizard
Barbarians Furnace Goblin Hut Minions Ice Wizard
Barbarians Goblin Hut Minions Furnace Ice Wizard
Barbarians Fireball The Log
Fireball The Log Minions Furnace Ice Wizard
Minions Furnace Fireball Goblin Hut Ice Wizard
Barbarians Fireball The Log
Barbarians Minions Furnace Goblin Hut Ice Wizard
Barbarians Ice Wizard
Minions Barbarians Ice Wizard Fireball Furnace Goblin Hut The Log
Minions Fireball Furnace Goblin Hut Ice Wizard
Barbarians Furnace Goblin Hut Minions Fireball The Log Ice Wizard
Fireball Minions Barbarians Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut
Barbarians Fireball Furnace Goblin Hut The Log
Barbarians Minions Fireball Furnace Goblin Hut
Fireball Minions Barbarians Furnace Goblin Hut The Log Ice Wizard
Furnace The Log Minions Barbarians Fireball Goblin Hut Ice Wizard
Barbarians Goblin Hut
Minions Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Goblin Hut
Fireball The Log
Barbarians Minions Furnace Goblin Hut The Log
Barbarians Fireball The Log
Barbarians Goblin Hut
Fireball Furnace Minions Goblin Hut Ice Wizard
Minions Barbarians Fireball Furnace Goblin Hut Ice Wizard
Barbarians
Minions Barbarians Fireball Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Furnace
Barbarians Goblin Hut Minions Fireball Furnace The Log
Minions Barbarians Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball Goblin Hut The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball
Fireball Goblin Hut The Log
Minions Fireball
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball
Minions
Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Ice Wizard
Minions Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball Goblin Hut
Fireball Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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