My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Sparky
The Log
Royal Giant Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army Sparky
Fireball
Minions Elite Barbarians Wizard Skeleton Army Sparky
Poison
Minions Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Wizard Royal Giant Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Skeleton Army Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Sparky Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians Sparky
Royal Giant
Minions Zap Elite Barbarians Wizard Rocket Sparky
Elite Barbarians
Zap Minions Royal Giant Wizard Sparky
Wizard
Royal Giant Elite Barbarians Sparky
Rocket
Royal Giant
Skeleton Army
Sparky
Sparky
Zap Minions Royal Giant Elite Barbarians Wizard Skeleton Army

Defense Synergies 0 7

Zap
Minions Elite Barbarians Skeleton Army Sparky
Minions
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army
Rocket
Skeleton Army
Zap Wizard Sparky
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Wizard Sparky
Elite Barbarians Skeleton Army Sparky Zap Minions
Rocket Skeleton Army Sparky Minions Elite Barbarians
Elite Barbarians Skeleton Army Sparky Minions
Elite Barbarians Rocket Skeleton Army Sparky
Skeleton Army Zap Minions
Minions Rocket Zap Wizard
Rocket Zap Sparky
Sparky Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Sparky
Minions Skeleton Army Zap Wizard
Minions Zap Wizard
Skeleton Army Sparky Zap Minions Elite Barbarians Wizard Rocket
Wizard Rocket Skeleton Army Sparky Zap Minions
Elite Barbarians Skeleton Army Sparky
Rocket Skeleton Army Zap Elite Barbarians Sparky
Wizard Sparky Minions Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Wizard Skeleton Army
Zap Wizard Minions
Sparky Elite Barbarians
Wizard Skeleton Army Minions Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard Rocket
Skeleton Army Zap Minions Elite Barbarians Rocket Sparky
Rocket Skeleton Army Zap Elite Barbarians Sparky
Elite Barbarians Skeleton Army Sparky
Wizard Rocket Zap Minions
Rocket Skeleton Army Sparky Minions Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Zap Rocket Minions Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Minions Elite Barbarians Sparky
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Zap Minions Rocket
Minions Zap Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Zap
Rocket Sparky
Rocket Sparky
Wizard Rocket Zap Sparky
Wizard Zap Minions Rocket
Wizard Sparky
Zap Wizard
Zap Wizard
Rocket Minions Elite Barbarians Sparky
Rocket Zap Wizard Sparky
Zap Wizard Rocket
Rocket Elite Barbarians Sparky
Minions Rocket
Zap Elite Barbarians Sparky
Rocket Zap Wizard Sparky
Wizard Rocket Sparky
Rocket Sparky
Minions Rocket Sparky
Rocket Zap Wizard Sparky
Rocket Zap Wizard
Rocket Minions Sparky
Rocket Wizard
Rocket Sparky
Rocket Zap
Zap Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Rocket Zap Sparky
Elite Barbarians Zap Wizard Sparky
Zap Rocket Minions Wizard
Elite Barbarians Sparky
Zap Wizard Rocket Sparky
Zap Rocket Sparky
Sparky
Rocket Wizard Sparky
Zap Minions Rocket Skeleton Army
Rocket Zap Wizard
Wizard Rocket Sparky
Zap Wizard
Rocket Zap Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians Rocket Sparky
Zap Rocket
Zap Rocket Sparky

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