My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Mega Minion Balloon Miner Inferno Dragon Lava Hound
Zap
Minions Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight
The Log
Earthquake
Arrows
Minions Lava Hound
Royal Delivery
Knight Minions Mega Minion Balloon Miner Inferno Dragon Lava Hound
Fireball
Minions Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Minions Mega Minion Balloon Lava Hound
Lightning
Knight Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mega Minion Miner Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Mega Minion

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Knight Mega Minion Miner
Knight
Minions Mega Minion Balloon Arrows Miner
Minions
Knight Miner Lava Hound Balloon Inferno Dragon
Mega Minion
Knight Lava Hound Arrows Balloon Miner
Balloon
Arrows Knight Miner Lava Hound Minions Mega Minion
Miner
Minions Balloon Lava Hound Arrows Knight Mega Minion Inferno Dragon
Inferno Dragon
Lava Hound Minions Miner
Lava Hound
Arrows Minions Mega Minion Balloon Miner Inferno Dragon

Defense Synergies 2 3

Arrows
Knight Mega Minion
Knight
Minions Mega Minion Arrows
Minions
Knight
Mega Minion
Knight Arrows Miner
Balloon
Miner
Mega Minion
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion
Inferno Dragon Knight Minions Mega Minion
Knight Minions Mega Minion Inferno Dragon
Inferno Dragon Knight Minions Mega Minion
Arrows
Arrows Minions Mega Minion
Minions Mega Minion Inferno Dragon Arrows
Arrows
Inferno Dragon Minions
Knight Miner
Minions Arrows Knight Mega Minion
Arrows Minions Mega Minion Inferno Dragon
Knight Minions
Arrows Minions Mega Minion
Inferno Dragon Knight
Inferno Dragon
Arrows Knight Minions
Arrows Knight Minions Mega Minion
Arrows Knight Minions Mega Minion Inferno Dragon
Inferno Dragon
Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Mega Minion Miner Inferno Dragon
Knight Minions
Knight
Knight Inferno Dragon
Arrows Minions
Knight Minions Mega Minion
Knight Inferno Dragon
Knight Minions Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Minions Mega Minion
Arrows
Knight
Knight Minions Mega Minion Inferno Dragon
Arrows Minions Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight
Arrows
Arrows Minions Mega Minion
Arrows
Arrows
Arrows Miner
Minions
Miner Arrows Knight
Arrows
Knight Miner
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows Mega Minion
Arrows Miner
Minions
Arrows
Arrows
Arrows
Mega Minion Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions Mega Minion
Mega Minion
Arrows Miner
Arrows
Arrows
Minions
Arrows Mega Minion
Arrows
Miner Knight Mega Minion
Arrows
Arrows
Mega Minion
Minions
Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: