My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Mega Minion Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Magic Archer Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Magic Archer Night Witch
Fireball
Goblin Gang Mega Minion Magic Archer Night Witch
Poison
Goblin Gang Mega Minion Magic Archer Night Witch
Lightning
Mega Minion Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Tornado Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Golem The Log Magic Archer Night Witch
Goblin Gang
Golem
Mega Minion
Zap Golem
Tornado
Zap Magic Archer Golem The Log Night Witch
Golem
Mega Minion Night Witch Zap Goblin Gang Tornado The Log Magic Archer
The Log
Zap Tornado Golem Magic Archer
Magic Archer
Tornado Zap Golem The Log
Night Witch
Golem Zap Tornado

Defense Synergies 2 14

Zap
Mega Minion Goblin Gang Tornado The Log Magic Archer Night Witch
Goblin Gang
Zap The Log Magic Archer
Mega Minion
Zap Tornado The Log Night Witch
Tornado
Magic Archer Zap Mega Minion The Log
Golem
The Log
Zap Goblin Gang Mega Minion Tornado Magic Archer Night Witch
Magic Archer
Tornado Zap Goblin Gang The Log Night Witch
Night Witch
Zap Mega Minion The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Magic Archer
Zap Goblin Gang Mega Minion The Log Night Witch
Goblin Gang Tornado Mega Minion Night Witch
Night Witch Goblin Gang Mega Minion
Tornado The Log
Goblin Gang Tornado The Log Zap Mega Minion Magic Archer Night Witch
Mega Minion Tornado Zap Goblin Gang Magic Archer Night Witch
Zap The Log Magic Archer
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Night Witch
Goblin Gang Zap Mega Minion Tornado The Log Magic Archer Night Witch
Mega Minion Zap Goblin Gang Tornado Magic Archer Night Witch
Night Witch Zap Goblin Gang The Log
Zap Goblin Gang Mega Minion Tornado The Log Magic Archer Night Witch
Goblin Gang
Tornado Zap Goblin Gang The Log
Goblin Gang Tornado Night Witch
Zap Goblin Gang Mega Minion Tornado The Log Magic Archer Night Witch
Zap Tornado The Log Mega Minion Magic Archer
Tornado
Goblin Gang The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Mega Minion The Log Magic Archer
Goblin Gang Zap The Log
Goblin Gang Zap Tornado The Log Night Witch
Goblin Gang Night Witch
Zap Goblin Gang Tornado Magic Archer
Goblin Gang Mega Minion Night Witch
Zap Mega Minion Tornado The Log Magic Archer
Goblin Gang Mega Minion
Mega Minion
Zap Tornado The Log
Goblin Gang Night Witch
Magic Archer
Goblin Gang Zap Mega Minion Tornado The Log Magic Archer Night Witch
Zap Mega Minion The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap Tornado The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Zap Mega Minion Tornado Magic Archer
Tornado The Log Magic Archer
The Log Zap Tornado Magic Archer
The Log Zap Tornado
Goblin Gang Tornado Night Witch
Zap Tornado The Log Magic Archer
Zap Tornado Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Tornado
Night Witch
Zap Mega Minion The Log Magic Archer
Zap Tornado The Log Magic Archer
The Log Magic Archer Night Witch
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Magic Archer
Mega Minion
The Log Zap Tornado Magic Archer
Zap Tornado The Log Magic Archer
Zap Tornado The Log Magic Archer
Zap Tornado Magic Archer Night Witch
Zap Mega Minion
Mega Minion Night Witch
Zap The Log Magic Archer Night Witch
Zap Magic Archer
The Log Magic Archer
Zap Goblin Gang Magic Archer Night Witch
Zap Mega Minion Tornado Magic Archer
The Log
Goblin Gang Mega Minion Magic Archer
The Log Zap Magic Archer
Zap Tornado
Mega Minion
Zap Goblin Gang Tornado The Log Magic Archer
Zap Tornado Magic Archer
Zap Tornado The Log Magic Archer

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