My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Tombstone Musketeer Hog Rider
Zap
Fire Spirit Bomber Tombstone
Barbarian Barrel
Fire Spirit Bomber Knight Tombstone Musketeer
The Log
Fire Spirit Bomber Tombstone Musketeer Hog Rider
Earthquake
Bomber Tombstone Hog Rider
Arrows
Fire Spirit Bomber Tombstone
Royal Delivery
Fire Spirit Bomber Knight Musketeer Hog Rider
Fireball
Bomber Tombstone Musketeer Hog Rider
Poison
Bomber Tombstone Musketeer
Lightning
Knight Tombstone Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Knight Tombstone Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Bomber
Zap Knight Hog Rider
Zap
Hog Rider Fire Spirit Bomber Knight Musketeer The Log
Knight
Musketeer Hog Rider Fire Spirit Bomber Zap The Log
Tombstone
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Knight Musketeer The Log Bomber
The Log
Hog Rider Zap Knight Musketeer

Defense Synergies 5 10

Fire Spirit
Knight Zap The Log
Bomber
Knight Zap Tombstone The Log
Zap
Fire Spirit Bomber Knight Tombstone Musketeer The Log
Knight
Fire Spirit Bomber Musketeer Zap The Log
Tombstone
Musketeer Bomber Zap
Musketeer
Knight Tombstone The Log Zap
Hog Rider
The Log
Musketeer Fire Spirit Bomber Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Tombstone Musketeer The Log
Bomber Zap Knight Tombstone Musketeer The Log
Fire Spirit Bomber Knight Tombstone Musketeer
Bomber Knight Tombstone Musketeer
Bomber Tombstone The Log
The Log Fire Spirit Bomber Zap Musketeer
Musketeer Fire Spirit Zap Tombstone
Zap Musketeer The Log
Tombstone Musketeer
Knight Fire Spirit Bomber Musketeer
Bomber Zap Knight Tombstone Musketeer The Log
Musketeer Zap
Tombstone Fire Spirit Bomber Zap Knight Musketeer The Log
Fire Spirit Bomber Zap Tombstone The Log
Knight Tombstone
Zap The Log
Bomber Knight Tombstone Musketeer
Fire Spirit Tombstone Bomber Zap Knight Musketeer The Log
Zap The Log Fire Spirit Bomber Knight Tombstone Musketeer
Musketeer
Bomber Fire Spirit Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone
Bomber Zap Knight Musketeer The Log
Tombstone Zap Knight Musketeer The Log
Zap Knight Musketeer The Log
Knight Tombstone Musketeer
Fire Spirit Zap Musketeer
Knight Tombstone Musketeer
Knight
Zap Knight Tombstone The Log
Tombstone Musketeer
Knight Tombstone Musketeer
Zap The Log
Knight Tombstone
Bomber Musketeer
Tombstone Bomber Zap Knight Musketeer The Log
Bomber Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Bomber Fire Spirit Zap The Log
Fire Spirit Zap Musketeer
Fire Spirit Bomber Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Musketeer
Zap Knight Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer The Log
Musketeer The Log
Bomber
Fire Spirit Bomber Zap Musketeer The Log
Fire Spirit Bomber Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Bomber
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer
Bomber Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Tombstone Musketeer
Fire Spirit Zap Musketeer
The Log
Knight Musketeer
The Log Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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