My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman Magic Archer Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Battle Ram Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Ram Rider
Giant Snowball
Bomber Archers Battle Ram Ram Rider
Zap
Bomber Archers Battle Ram Ram Rider
Barbarian Barrel
Bomber Archers Valkyrie Battle Ram Electro Wizard
The Log
Bomber Archers Battle Ram Ram Rider
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Valkyrie Battle Ram Electro Wizard Ram Rider
Fireball
Bomber Archers Battle Ram Electro Wizard Ram Rider
Poison
Bomber Archers Electro Wizard
Lightning
Valkyrie Battle Ram Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Archers Valkyrie Battle Ram Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Archers

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Battle Ram Barbarian Barrel Ram Rider
Zap
Battle Ram Electro Wizard Ram Rider Bomber Archers Valkyrie Barbarian Barrel
Archers
Valkyrie Zap Battle Ram Barbarian Barrel Ram Rider
Valkyrie
Archers Bomber Zap Battle Ram Electro Wizard Ram Rider
Battle Ram
Zap Bomber Archers Valkyrie Barbarian Barrel Electro Wizard
Barbarian Barrel
Bomber Zap Archers Battle Ram Ram Rider
Electro Wizard
Zap Valkyrie Battle Ram Ram Rider
Ram Rider
Zap Bomber Archers Valkyrie Barbarian Barrel Electro Wizard

Defense Synergies 3 12

Bomber
Zap Valkyrie Barbarian Barrel Electro Wizard
Zap
Electro Wizard Bomber Archers Valkyrie Barbarian Barrel Ram Rider
Archers
Valkyrie Barbarian Barrel Zap Electro Wizard
Valkyrie
Archers Bomber Zap Electro Wizard
Battle Ram
Barbarian Barrel
Archers Bomber Zap Electro Wizard
Electro Wizard
Zap Bomber Archers Valkyrie Barbarian Barrel Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Barbarian Barrel Electro Wizard Ram Rider
Bomber Zap Valkyrie Electro Wizard Ram Rider
Ram Rider Bomber Archers Valkyrie Electro Wizard
Bomber Valkyrie Electro Wizard Ram Rider
Bomber Valkyrie Barbarian Barrel
Barbarian Barrel Bomber Zap Archers Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Archers
Zap Valkyrie Barbarian Barrel Electro Wizard Ram Rider
Bomber Archers Valkyrie Barbarian Barrel Electro Wizard
Archers Valkyrie Electro Wizard Bomber Zap Barbarian Barrel Ram Rider
Zap Archers Electro Wizard Ram Rider
Bomber Zap Valkyrie Electro Wizard Ram Rider
Bomber Valkyrie Zap Barbarian Barrel Electro Wizard
Electro Wizard Ram Rider
Zap Electro Wizard Ram Rider
Bomber Valkyrie Electro Wizard
Bomber Zap Archers Valkyrie Barbarian Barrel Electro Wizard Ram Rider
Zap Valkyrie Barbarian Barrel Bomber Archers Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Valkyrie Archers Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Barbarian Barrel Electro Wizard
Electro Wizard Bomber Zap Archers Valkyrie Barbarian Barrel
Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Barbarian Barrel Electro Wizard Ram Rider
Valkyrie Ram Rider
Zap Archers Electro Wizard Ram Rider
Archers Valkyrie Electro Wizard Ram Rider
Valkyrie
Zap Electro Wizard Valkyrie Barbarian Barrel
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Ram Rider
Bomber Archers Valkyrie
Electro Wizard Bomber Zap Archers Valkyrie Barbarian Barrel
Valkyrie Bomber Zap Archers Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Valkyrie Barbarian Barrel
Bomber Zap Valkyrie Barbarian Barrel
Zap Ram Rider
Bomber Archers
Zap Barbarian Barrel Ram Rider
Zap Ram Rider
Electro Wizard
Zap Valkyrie Barbarian Barrel Electro Wizard Ram Rider
Zap Archers
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Bomber Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber
Bomber Zap Archers Barbarian Barrel Electro Wizard
Bomber Zap Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Zap Bomber Valkyrie Barbarian Barrel
Zap Barbarian Barrel Electro Wizard Ram Rider
Zap Ram Rider
Zap Barbarian Barrel
Zap Archers Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Archers Barbarian Barrel
Zap Archers Electro Wizard Ram Rider
Barbarian Barrel
Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Electro Wizard

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