My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider
Zap
Goblins Bomber
Barbarian Barrel
Ice Spirit Goblins Bomber Wizard Electro Wizard
The Log
Ice Spirit Goblins Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Ice Spirit Goblins Bomber
Royal Delivery
Ice Spirit Goblins Bomber Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bomber Zap Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bomber Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Goblins Bomber
Goblins
Hog Rider Ice Spirit Zap
Bomber
Ice Spirit Zap Hog Rider P.E.K.K.A
Zap
Ice Spirit Hog Rider P.E.K.K.A Electro Wizard Goblins Bomber
Hog Rider
Ice Spirit Goblins Zap Bomber Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Electro Wizard Bomber Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 16

Ice Spirit
Zap Goblins Bomber Wizard P.E.K.K.A Electro Wizard
Goblins
Ice Spirit Bomber Zap Wizard Electro Wizard
Bomber
Ice Spirit Goblins Zap P.E.K.K.A Electro Wizard
Zap
Ice Spirit Electro Wizard Goblins Bomber P.E.K.K.A
Hog Rider
Wizard
Ice Spirit Goblins P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Spirit Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Ice Spirit Goblins Bomber Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard
P.E.K.K.A Ice Spirit Goblins Bomber Zap Electro Wizard
P.E.K.K.A Goblins Bomber Electro Wizard
P.E.K.K.A Goblins Bomber Electro Wizard
Bomber P.E.K.K.A
Goblins Bomber Zap Electro Wizard
Electro Wizard Ice Spirit Zap Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins
Ice Spirit Goblins Bomber Electro Wizard
Goblins Electro Wizard Bomber Zap Wizard
Zap Wizard Electro Wizard
P.E.K.K.A Ice Spirit Bomber Zap Wizard Electro Wizard
Bomber Wizard Ice Spirit Goblins Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap P.E.K.K.A Electro Wizard
Wizard Goblins Bomber P.E.K.K.A Electro Wizard
Ice Spirit Goblins Bomber Zap Wizard Electro Wizard
Zap Wizard Ice Spirit Bomber Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Wizard Goblins P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Wizard
P.E.K.K.A Ice Spirit Goblins Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Wizard Ice Spirit Zap Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Goblins
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard
Wizard Bomber
Electro Wizard Ice Spirit Goblins Bomber Zap P.E.K.K.A
Bomber Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Wizard Zap
Wizard Ice Spirit Zap
Bomber Wizard
Ice Spirit Zap Wizard
Zap Wizard
Goblins Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Ice Spirit Bomber Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Wizard
Bomber Zap Wizard
Zap Ice Spirit Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Ice Spirit
Zap Wizard Electro Wizard
Wizard Electro Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Ice Spirit Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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