My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Bandit
Giant Snowball
Minions Balloon
Zap
Minions Balloon Bandit
Barbarian Barrel
Valkyrie Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Balloon P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Balloon Bandit Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Bandit Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bandit Valkyrie Freeze Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Bandit Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Bandit
Minions
Valkyrie Balloon P.E.K.K.A Bandit
Valkyrie
Balloon Minions P.E.K.K.A Bandit Electro Wizard
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Minions Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Minions Valkyrie
Bandit
Arrows Minions Valkyrie Balloon Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Balloon Bandit

Defense Synergies 1 14

Arrows
Valkyrie P.E.K.K.A Bandit
Minions
Valkyrie Freeze P.E.K.K.A Bandit Electro Wizard
Valkyrie
Minions Arrows Freeze P.E.K.K.A Bandit Electro Wizard
Freeze
Minions Valkyrie Electro Wizard
Balloon
P.E.K.K.A
Arrows Minions Valkyrie Electro Wizard
Bandit
Arrows Minions Valkyrie Electro Wizard
Electro Wizard
Minions Valkyrie Freeze P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
P.E.K.K.A Minions Valkyrie Freeze Bandit Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Arrows Freeze
Arrows Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Valkyrie Bandit Electro Wizard
Minions Valkyrie Electro Wizard Arrows Freeze Bandit
Arrows Minions Electro Wizard
P.E.K.K.A Minions Valkyrie Freeze Bandit Electro Wizard
Valkyrie Arrows Minions Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Freeze P.E.K.K.A Bandit Electro Wizard
Arrows Minions Valkyrie P.E.K.K.A Electro Wizard
Arrows Minions Valkyrie Bandit Electro Wizard
Arrows Valkyrie Freeze Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Arrows Minions P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie
P.E.K.K.A Bandit Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Arrows Minions Freeze Electro Wizard
P.E.K.K.A Minions Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Minions Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Bandit
Valkyrie
Electro Wizard Minions Valkyrie Freeze P.E.K.K.A
Arrows Minions Valkyrie Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows Bandit
Minions Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Arrows
Bandit
Arrows Minions Freeze Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows Freeze
Minions
Arrows Bandit Electro Wizard
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Valkyrie
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard Minions Freeze
Arrows Bandit
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Minions Freeze Bandit
Arrows Electro Wizard
Freeze
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Minions Freeze Electro Wizard
Electro Wizard
Freeze Bandit Electro Wizard

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