My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Tombstone Mega Minion Lumberjack Night Witch
Zap
Tombstone Night Witch
Barbarian Barrel
Tombstone Electro Wizard Lumberjack Night Witch
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Mega Minion Electro Wizard Lumberjack Night Witch
Fireball
Tombstone Mega Minion Electro Wizard Lumberjack Night Witch
Poison
Tombstone Mega Minion Electro Wizard Night Witch
Lightning
Tombstone Mega Minion Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mega Minion Fireball Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Mega Minion Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Golem Lumberjack Night Witch
Tombstone
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion Electro Wizard
Golem
Mega Minion Fireball Night Witch Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Golem Lumberjack
Lumberjack
Zap Golem Electro Wizard Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 3 15

Zap
Mega Minion Fireball Electro Wizard Tombstone Lumberjack Night Witch
Tombstone
Zap Mega Minion Fireball Electro Wizard Lumberjack Night Witch
Mega Minion
Zap Tombstone Electro Wizard Lumberjack Night Witch
Fireball
Zap Tombstone Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Tombstone Mega Minion Fireball Lumberjack Night Witch
Lumberjack
Zap Tombstone Mega Minion Fireball Electro Wizard
Night Witch
Zap Tombstone Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball Electro Wizard
Lumberjack Zap Tombstone Mega Minion Electro Wizard Night Witch
Lumberjack Tombstone Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Tombstone Mega Minion Electro Wizard
Tombstone Fireball Lumberjack
Fireball Zap Mega Minion Electro Wizard Lumberjack Night Witch
Mega Minion Electro Wizard Zap Tombstone Fireball Night Witch
Zap Fireball Electro Wizard
Tombstone Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Tombstone Mega Minion Fireball Lumberjack Night Witch
Mega Minion Zap Fireball Electro Wizard Night Witch
Tombstone Lumberjack Night Witch Zap Fireball Electro Wizard
Fireball Zap Tombstone Mega Minion Electro Wizard Lumberjack Night Witch
Tombstone Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Tombstone Fireball Electro Wizard Lumberjack Night Witch
Tombstone Fireball Zap Mega Minion Electro Wizard Lumberjack Night Witch
Zap Tombstone Mega Minion Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Lumberjack
Tombstone Lumberjack Zap Electro Wizard
Lumberjack Zap Fireball Electro Wizard Night Witch
Tombstone Lumberjack Night Witch
Fireball Zap Electro Wizard
Tombstone Mega Minion Fireball Electro Wizard Lumberjack Night Witch
Lumberjack
Zap Electro Wizard Tombstone Mega Minion Fireball
Tombstone Mega Minion
Tombstone Mega Minion Lumberjack
Zap Fireball Electro Wizard
Tombstone Fireball Lumberjack Night Witch
Fireball
Tombstone Electro Wizard Zap Mega Minion Fireball Lumberjack Night Witch
Zap Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Tombstone Fireball Night Witch
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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