My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Executioner Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Battle Ram Electro Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Battle Ram

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Executioner The Log
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Zap The Log Goblin Gang P.E.K.K.A Electro Wizard
Rocket
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Goblin Gang Battle Ram Executioner The Log
The Log
Battle Ram Zap Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 2 11

Zap
Electro Wizard Goblin Gang Executioner P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log Electro Wizard
Battle Ram
Rocket
The Log
Executioner
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Rocket Executioner Electro Wizard
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang Executioner The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket P.E.K.K.A The Log
Goblin Gang The Log Zap Executioner Electro Wizard
Rocket Electro Wizard Zap Goblin Gang Executioner
Rocket Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Zap The Log
Executioner Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Goblin Gang Rocket The Log Electro Wizard
Rocket Executioner Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang Executioner P.E.K.K.A Electro Wizard
Zap Goblin Gang Executioner The Log Electro Wizard
Zap Executioner The Log Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Rocket Executioner The Log
Goblin Gang P.E.K.K.A Zap Rocket The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Rocket Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A Zap The Log Electro Wizard
Rocket P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Rocket Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap Executioner The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket Executioner Zap The Log
Executioner Zap Rocket
Executioner The Log
The Log Zap Executioner
The Log Zap
Rocket Goblin Gang Electro Wizard
Rocket Zap The Log Electro Wizard
Zap Rocket Executioner
Rocket Executioner The Log
Rocket
Zap The Log
Rocket Zap Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Zap Executioner The Log Electro Wizard
Rocket Zap The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Rocket Zap The Log
Zap Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket The Log
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Zap Electro Wizard Goblin Gang Rocket
Rocket Zap Executioner Electro Wizard
The Log
Goblin Gang Rocket Executioner Electro Wizard
The Log Zap Executioner
Rocket Zap
Executioner P.E.K.K.A
Zap Goblin Gang Rocket The Log Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner The Log Electro Wizard

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