My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Executioner X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Ice Spirit Executioner X-Bow Electro Wizard
The Log
Ice Spirit X-Bow
Earthquake
Elixir Collector X-Bow
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Executioner P.E.K.K.A Electro Wizard
Fireball
Elixir Collector Executioner X-Bow Electro Wizard
Poison
Elixir Collector Executioner X-Bow Electro Wizard
Lightning
Elixir Collector Executioner X-Bow Electro Wizard
Rocket
Elixir Collector Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Electro Wizard Executioner Elixir Collector X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Electro Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Executioner X-Bow
Elixir Collector
Tornado
Executioner P.E.K.K.A The Log
Executioner
Tornado Ice Spirit P.E.K.K.A The Log
X-Bow
The Log Ice Spirit
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Executioner The Log
The Log
X-Bow Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 5 12

Ice Spirit
X-Bow Tornado Executioner P.E.K.K.A The Log Electro Wizard
Elixir Collector
Tornado
Executioner P.E.K.K.A Ice Spirit X-Bow The Log Electro Wizard
Executioner
Tornado Ice Spirit The Log
X-Bow
Ice Spirit The Log Tornado Electro Wizard
P.E.K.K.A
Tornado The Log Ice Spirit Electro Wizard
The Log
X-Bow P.E.K.K.A Ice Spirit Tornado Executioner Electro Wizard
Electro Wizard
Ice Spirit Tornado X-Bow P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner X-Bow The Log Electro Wizard
P.E.K.K.A Ice Spirit Executioner X-Bow The Log Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Tornado X-Bow P.E.K.K.A The Log
Tornado The Log Executioner X-Bow Electro Wizard
Tornado Electro Wizard Ice Spirit Executioner X-Bow
X-Bow P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado X-Bow
Tornado Ice Spirit Electro Wizard
Executioner Electro Wizard Tornado X-Bow The Log
Executioner Tornado Electro Wizard
P.E.K.K.A Ice Spirit X-Bow The Log Electro Wizard
Executioner Ice Spirit Tornado X-Bow P.E.K.K.A The Log Electro Wizard
P.E.K.K.A X-Bow Electro Wizard
Tornado Ice Spirit X-Bow P.E.K.K.A The Log Electro Wizard
Tornado Executioner X-Bow P.E.K.K.A Electro Wizard
Ice Spirit Tornado Executioner X-Bow The Log Electro Wizard
Tornado Executioner The Log Ice Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Executioner X-Bow The Log
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A Tornado X-Bow The Log Electro Wizard
P.E.K.K.A Executioner
Executioner Ice Spirit Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Tornado X-Bow The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Ice Spirit Tornado Executioner X-Bow P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Tornado Executioner X-Bow The Log Electro Wizard
X-Bow The Log
The Log
Executioner The Log
Executioner Ice Spirit Tornado
Tornado Executioner The Log
X-Bow The Log Ice Spirit Tornado Executioner
The Log Tornado X-Bow
Tornado X-Bow Electro Wizard
Tornado X-Bow The Log Electro Wizard
Tornado Executioner
Executioner The Log
X-Bow
X-Bow The Log
X-Bow Executioner The Log
Executioner X-Bow The Log
Tornado
Executioner X-Bow The Log Electro Wizard
Tornado X-Bow The Log
X-Bow The Log
Tornado
Tornado X-Bow The Log
X-Bow The Log
Tornado The Log Ice Spirit Executioner
X-Bow The Log Tornado Executioner Electro Wizard
Tornado X-Bow The Log
Tornado X-Bow The Log
Tornado Executioner X-Bow Electro Wizard
Electro Wizard Ice Spirit
X-Bow The Log
Ice Spirit Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Ice Spirit X-Bow
Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Tornado
Executioner P.E.K.K.A
Ice Spirit Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner X-Bow The Log Electro Wizard

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