My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians
Zap
Minions Royal Giant
Barbarian Barrel
Knight Barbarians Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Electro Wizard
Fireball
Minions Barbarians Electro Wizard
Poison
Minions Barbarians Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Poison Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Minions Royal Giant Poison The Log
Knight
Minions Zap Poison The Log Electro Wizard
Minions
Knight Royal Giant Zap
Barbarians
Royal Giant
Minions Poison Zap The Log Electro Wizard
Poison
Royal Giant Zap Knight The Log
The Log
Zap Knight Royal Giant Poison
Electro Wizard
Zap Knight Royal Giant

Defense Synergies 3 12

Zap
Electro Wizard Knight Minions Barbarians Poison The Log
Knight
Minions Electro Wizard Zap Poison The Log
Minions
Knight Zap The Log Electro Wizard
Barbarians
Zap
Royal Giant
Poison
Zap Knight The Log Electro Wizard
The Log
Zap Knight Minions Poison Electro Wizard
Electro Wizard
Zap Knight Minions Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log Electro Wizard
Barbarians Zap Knight Minions The Log Electro Wizard
Barbarians Knight Minions Electro Wizard
Barbarians Knight Minions Electro Wizard
Barbarians Poison The Log
The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Poison
Zap Barbarians Poison The Log Electro Wizard
Barbarians Minions
Knight Barbarians Electro Wizard
Minions Barbarians Poison Electro Wizard Zap Knight The Log
Minions Zap Poison Electro Wizard
Barbarians Zap Knight Minions The Log Electro Wizard
Zap Minions Barbarians Poison The Log Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Zap The Log Electro Wizard
Barbarians Knight Minions Poison Electro Wizard
Zap Knight Minions Barbarians The Log Electro Wizard
Zap Poison The Log Knight Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Knight Minions Barbarians Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Electro Wizard
Poison Electro Wizard Zap Knight The Log
Barbarians Zap Knight Minions The Log Electro Wizard
Zap Knight Barbarians The Log Electro Wizard
Barbarians Knight
Poison Zap Minions Electro Wizard
Knight Minions Barbarians Electro Wizard
Knight Barbarians
Zap Electro Wizard Knight Minions Barbarians Poison The Log
Barbarians
Knight Minions Barbarians
Zap Barbarians Poison The Log Electro Wizard
Barbarians Knight
Barbarians
Barbarians Electro Wizard Zap Knight Minions Poison The Log
Minions Poison Zap Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison Zap The Log Electro Wizard
Poison The Log
Knight Barbarians Poison The Log
Poison Zap The Log
Poison Zap Minions
Poison The Log
Poison The Log Zap
Poison The Log Zap
Minions Poison Electro Wizard
Poison Zap Knight The Log Electro Wizard
Poison Zap
Poison Knight The Log
Minions Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Minions
Zap Poison The Log Electro Wizard
Zap Poison The Log
Minions Poison The Log
Poison
The Log
Zap Barbarians Poison The Log
Zap Poison The Log
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap The Log
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Minions Barbarians
Poison Zap Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Zap Poison
Zap Poison
Zap Minions Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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