My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Gang Hog Rider Electro Wizard Inferno Dragon Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Hog Rider Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard The Log Magic Archer
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang The Log Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Goblin Gang The Log
The Log
Hog Rider Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Hog Rider Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Zap Hog Rider The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Goblin Gang P.E.K.K.A The Log Inferno Dragon Magic Archer
Goblin Gang
Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon Magic Archer
Hog Rider
P.E.K.K.A
The Log Zap Goblin Gang Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Inferno Dragon Magic Archer
Inferno Dragon
Zap Goblin Gang The Log Electro Wizard
Magic Archer
Zap Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Zap Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Zap Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Zap Goblin Gang Magic Archer
Zap P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap The Log Magic Archer
Inferno Dragon Zap Goblin Gang Electro Wizard Magic Archer
P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard Inferno Dragon
Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang The Log Electro Wizard Magic Archer
Zap The Log Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang The Log Inferno Dragon Magic Archer
Goblin Gang P.E.K.K.A Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Inferno Dragon
Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard The Log Inferno Dragon Magic Archer
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Magic Archer
Goblin Gang Electro Wizard Zap P.E.K.K.A The Log Inferno Dragon Magic Archer
Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Goblin Gang Electro Wizard
Zap The Log Electro Wizard Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
Inferno Dragon
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Electro Wizard Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer
The Log
Goblin Gang Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
P.E.K.K.A
Zap Goblin Gang The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer

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