My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Knight Executioner Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tornado Fireball Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tornado

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Electro Wizard Goblins Knight Executioner
Knight
Hog Rider Executioner Zap Fireball Electro Wizard
Fireball
Zap Hog Rider Tornado Knight Electro Wizard
Hog Rider
Goblins Zap Knight Fireball Tornado Executioner Electro Wizard
Tornado
Zap Fireball Executioner Hog Rider
Executioner
Knight Tornado Zap Hog Rider
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 6 10

Goblins
Zap Knight Electro Wizard
Zap
Fireball Electro Wizard Goblins Knight Tornado Executioner
Knight
Executioner Electro Wizard Goblins Zap Fireball Tornado
Fireball
Zap Tornado Knight Electro Wizard
Hog Rider
Tornado
Fireball Executioner Zap Knight Electro Wizard
Executioner
Knight Tornado Zap
Electro Wizard
Zap Knight Goblins Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
Goblins Zap Knight Executioner Electro Wizard
Tornado Goblins Knight Executioner Electro Wizard
Goblins Knight Electro Wizard
Fireball Tornado
Fireball Tornado Goblins Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Fireball Executioner
Zap Fireball Electro Wizard
Goblins Tornado
Knight Tornado Goblins Electro Wizard
Goblins Executioner Electro Wizard Zap Knight Fireball Tornado
Executioner Zap Fireball Tornado Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Executioner Goblins Zap Tornado Electro Wizard
Knight Electro Wizard
Tornado Zap Fireball Electro Wizard
Goblins Knight Fireball Tornado Executioner Electro Wizard
Fireball Goblins Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Fireball Electro Wizard
Tornado Electro Wizard
Goblins Knight Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Executioner
Goblins Zap Knight Electro Wizard
Zap Knight Fireball Tornado Electro Wizard
Knight Executioner
Fireball Executioner Zap Tornado Electro Wizard
Goblins Knight Fireball Electro Wizard
Knight
Zap Electro Wizard Goblins Knight Fireball Tornado
Knight
Zap Fireball Tornado Electro Wizard
Knight Fireball Executioner
Fireball Executioner
Electro Wizard Goblins Zap Knight Fireball Tornado Executioner
Executioner Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Goblins Fireball Tornado Electro Wizard
Zap Knight Fireball Tornado Electro Wizard
Fireball Zap Tornado Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard

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