My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Baby Dragon Balloon Lumberjack
Zap
Bats Furnace Balloon
Barbarian Barrel
Furnace Electro Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Furnace Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Bats Furnace Balloon Electro Wizard
Lightning
Furnace Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Furnace Baby Dragon Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Furnace Baby Dragon

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Baby Dragon Lumberjack
Zap
Balloon Electro Wizard Bats Furnace Baby Dragon Lumberjack Mega Knight
Furnace
Zap Baby Dragon Balloon
Baby Dragon
Bats Zap Furnace Balloon Electro Wizard Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Furnace Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Zap Baby Dragon Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Zap Baby Dragon Electro Wizard Mega Knight
Mega Knight
Bats Zap Baby Dragon Balloon Electro Wizard Lumberjack

Defense Synergies 2 15

Bats
Zap Baby Dragon Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Furnace Baby Dragon Lumberjack
Furnace
Zap Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Bats Zap Furnace Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Bats Furnace Lumberjack Mega Knight
Lumberjack
Bats Zap Furnace Baby Dragon Electro Wizard
Mega Knight
Zap Bats Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Lumberjack Bats Zap Furnace Electro Wizard Mega Knight
Furnace Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Bats Furnace Electro Wizard Mega Knight
Lumberjack Mega Knight
Bats Zap Furnace Baby Dragon Electro Wizard Lumberjack Mega Knight
Bats Furnace Electro Wizard Zap Baby Dragon
Zap Baby Dragon Electro Wizard Mega Knight
Furnace Lumberjack
Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Furnace Baby Dragon Lumberjack Mega Knight
Bats Zap Furnace Baby Dragon Electro Wizard
Furnace Lumberjack Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack Mega Knight
Zap Furnace Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Furnace Electro Wizard Lumberjack
Mega Knight Bats Zap Furnace Baby Dragon Electro Wizard Lumberjack
Zap Furnace Baby Dragon Bats Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Bats Furnace Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Furnace Electro Wizard
Electro Wizard Zap Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Furnace Electro Wizard
Lumberjack Mega Knight Bats Zap Electro Wizard
Lumberjack Mega Knight
Furnace Bats Zap Baby Dragon Electro Wizard
Bats Furnace Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Bats Baby Dragon
Mega Knight Bats Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Lumberjack
Furnace Baby Dragon Mega Knight
Electro Wizard Bats Zap Furnace Baby Dragon Lumberjack
Bats Mega Knight Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Furnace Baby Dragon Mega Knight
Bats Zap Furnace Baby Dragon
Furnace Baby Dragon
Zap Baby Dragon
Zap
Bats Electro Wizard Lumberjack
Zap Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon Mega Knight
Bats
Zap Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Furnace Baby Dragon Mega Knight
Zap Baby Dragon Electro Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats
Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard Lumberjack Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard Mega Knight

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