My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Prince Inferno Dragon
Barbarian Barrel
Valkyrie Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Prince Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Bats Electro Wizard Magic Archer
Lightning
Valkyrie Prince Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Valkyrie Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Ghost Valkyrie Electro Wizard Inferno Dragon Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Royal Ghost Valkyrie Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince Inferno Dragon Lumberjack
Valkyrie
Bats Prince Lumberjack Royal Ghost Electro Wizard Magic Archer
Prince
Valkyrie Bats Royal Ghost Electro Wizard Magic Archer Lumberjack
Royal Ghost
Valkyrie Prince Electro Wizard Magic Archer Lumberjack
Electro Wizard
Valkyrie Prince Royal Ghost Magic Archer Lumberjack
Inferno Dragon
Bats
Magic Archer
Valkyrie Prince Royal Ghost Electro Wizard Lumberjack
Lumberjack
Valkyrie Bats Prince Royal Ghost Electro Wizard Magic Archer

Defense Synergies 0 16

Bats
Valkyrie Prince Electro Wizard Inferno Dragon Lumberjack
Valkyrie
Bats Prince Electro Wizard Magic Archer Lumberjack
Prince
Bats Valkyrie Electro Wizard Magic Archer
Royal Ghost
Electro Wizard
Electro Wizard
Bats Valkyrie Prince Royal Ghost Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Bats Electro Wizard
Magic Archer
Valkyrie Prince Electro Wizard Lumberjack
Lumberjack
Bats Valkyrie Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer
Inferno Dragon Lumberjack Bats Valkyrie Prince Electro Wizard
Prince Lumberjack Bats Valkyrie Electro Wizard Inferno Dragon
Prince Inferno Dragon Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Prince Lumberjack
Bats Valkyrie Royal Ghost Electro Wizard Magic Archer Lumberjack
Bats Electro Wizard Inferno Dragon Magic Archer
Valkyrie Electro Wizard Magic Archer
Inferno Dragon Prince Lumberjack
Valkyrie Prince Royal Ghost Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Royal Ghost Magic Archer Lumberjack
Inferno Dragon Bats Electro Wizard Magic Archer
Prince Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Bats Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Inferno Dragon Prince Electro Wizard Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Bats Valkyrie Prince Electro Wizard Lumberjack
Bats Valkyrie Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Valkyrie Bats Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack
Prince Electro Wizard Inferno Dragon Lumberjack
Valkyrie Royal Ghost Bats Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince Royal Ghost Electro Wizard
Electro Wizard Valkyrie Prince Royal Ghost Inferno Dragon Magic Archer Lumberjack
Lumberjack Bats Valkyrie Prince Electro Wizard
Valkyrie Prince Lumberjack Bats Electro Wizard
Valkyrie Prince Inferno Dragon Lumberjack
Bats Electro Wizard Magic Archer
Prince Bats Valkyrie Electro Wizard Lumberjack
Valkyrie Prince Inferno Dragon Lumberjack
Electro Wizard Bats Valkyrie Prince Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Valkyrie Prince Lumberjack
Valkyrie Prince Electro Wizard
Prince Valkyrie Lumberjack
Valkyrie Magic Archer
Electro Wizard Bats Valkyrie Prince Inferno Dragon Magic Archer Lumberjack
Bats Valkyrie Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Valkyrie Prince
Valkyrie Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Bats Prince Electro Wizard Lumberjack
Valkyrie Prince Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Bats
Prince Electro Wizard Magic Archer
Valkyrie Magic Archer
Prince Magic Archer
Prince
Valkyrie Magic Archer
Inferno Dragon
Royal Ghost Electro Wizard Magic Archer
Prince Magic Archer
Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
Magic Archer
Electro Wizard Magic Archer
Prince
Magic Archer
Electro Wizard Bats Prince Magic Archer
Electro Wizard Magic Archer
Valkyrie Prince Electro Wizard Magic Archer Lumberjack
Magic Archer
Prince
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Prince Royal Ghost Electro Wizard Magic Archer

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