My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Lumberjack
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Valkyrie Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Electro Wizard Fire Spirit Valkyrie Lumberjack
Elite Barbarians
Zap Valkyrie Fire Spirit Wizard Lumberjack
Valkyrie
Fire Spirit Elite Barbarians Lumberjack Zap Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Lumberjack
Skeleton Army
Electro Wizard
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Elite Barbarians Wizard Electro Wizard

Defense Synergies 2 17

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Valkyrie Skeleton Army Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Zap Valkyrie Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Zap Valkyrie Electro Wizard
Skeleton Army Lumberjack Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Wizard
Zap Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Fire Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Zap Wizard Lumberjack
Zap Wizard Electro Wizard
Skeleton Army Lumberjack Fire Spirit Zap Elite Barbarians Valkyrie Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Zap Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Valkyrie Skeleton Army Electro Wizard Lumberjack
Fire Spirit Zap Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Wizard Fire Spirit Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Wizard Skeleton Army Fire Spirit Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Fire Spirit Wizard Zap Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard Lumberjack
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Electro Wizard Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie Lumberjack
Skeleton Army Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Valkyrie Lumberjack
Valkyrie Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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