My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace Baby Dragon Witch
Zap
Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Executioner Electro Wizard
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Baby Dragon Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Furnace Baby Dragon Witch Executioner Electro Wizard
Poison
Furnace Witch Executioner Electro Wizard
Lightning
Elite Barbarians Furnace Baby Dragon Witch Executioner Electro Wizard
Rocket
Elite Barbarians Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Baby Dragon Electro Wizard Witch Executioner Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Baby Dragon Electro Wizard Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace
Furnace
Elite Barbarians Baby Dragon P.E.K.K.A
Baby Dragon
Furnace Witch Lightning P.E.K.K.A Electro Wizard
Witch
Baby Dragon P.E.K.K.A
Executioner
P.E.K.K.A
Lightning
Baby Dragon
P.E.K.K.A
Electro Wizard Furnace Baby Dragon Witch Executioner
Electro Wizard
P.E.K.K.A Baby Dragon

Defense Synergies 0 6

Elite Barbarians
Furnace
Baby Dragon Electro Wizard
Baby Dragon
Furnace Witch P.E.K.K.A
Witch
Baby Dragon Electro Wizard
Executioner
Lightning
P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Furnace Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Witch Executioner Electro Wizard
Furnace Witch P.E.K.K.A Elite Barbarians Executioner Lightning Electro Wizard
Elite Barbarians Witch P.E.K.K.A Furnace Electro Wizard
Lightning Elite Barbarians P.E.K.K.A
Furnace Baby Dragon Executioner Electro Wizard
Furnace Lightning Electro Wizard Baby Dragon Witch Executioner
Lightning Baby Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Witch Executioner Electro Wizard Furnace Baby Dragon
Executioner Furnace Baby Dragon Witch Electro Wizard
Furnace P.E.K.K.A Elite Barbarians Witch Lightning Electro Wizard
Executioner Furnace Baby Dragon Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Furnace Lightning P.E.K.K.A Electro Wizard
Elite Barbarians Furnace Witch Executioner P.E.K.K.A Electro Wizard
Elite Barbarians Furnace Baby Dragon Witch Executioner Electro Wizard
Furnace Baby Dragon Witch Executioner Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Furnace Baby Dragon Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Witch P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon Executioner Lightning
P.E.K.K.A Elite Barbarians Furnace Witch Lightning Electro Wizard
Lightning P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Witch Executioner
Furnace Executioner Baby Dragon Witch Electro Wizard
P.E.K.K.A Elite Barbarians Furnace Witch Lightning Electro Wizard
P.E.K.K.A Elite Barbarians
Lightning P.E.K.K.A Electro Wizard Elite Barbarians Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
Lightning P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Lightning P.E.K.K.A Witch Executioner
Furnace Baby Dragon Witch Executioner
Elite Barbarians Witch Electro Wizard Furnace Baby Dragon Executioner Lightning P.E.K.K.A
Executioner Elite Barbarians Baby Dragon Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Executioner Electro Wizard
Lightning Baby Dragon
Lightning
Executioner Furnace Baby Dragon
Executioner Furnace Baby Dragon Witch
Furnace Baby Dragon Witch Executioner
Baby Dragon Executioner Lightning
Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Executioner
Lightning Elite Barbarians Baby Dragon Executioner
Lightning Baby Dragon
Lightning Elite Barbarians Furnace Baby Dragon
Lightning Furnace Baby Dragon Witch Executioner
Lightning Furnace Baby Dragon Executioner
Lightning
Lightning
Lightning Baby Dragon Executioner Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Furnace Baby Dragon Witch Executioner
Witch
Baby Dragon Witch Executioner Lightning Electro Wizard
Lightning Baby Dragon Witch
Lightning Baby Dragon
Elite Barbarians Lightning Furnace Baby Dragon Witch Executioner Electro Wizard
Lightning Electro Wizard Witch
Lightning Elite Barbarians
Lightning
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Witch
Lightning Baby Dragon Witch Executioner Electro Wizard
Lightning Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Lightning
Lightning
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Baby Dragon Witch Lightning Electro Wizard
Witch Executioner Lightning Electro Wizard
Lightning Baby Dragon Witch Executioner Electro Wizard

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