My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Tesla Elite Barbarians Hog Rider
Poison
Minions Goblin Gang
Lightning
Tesla Elite Barbarians Ice Golem
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Minions Goblin Gang Tesla Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Ice Golem The Log
Minions
Hog Rider Zap Elite Barbarians Ice Golem
Goblin Gang
Ice Golem Hog Rider
Tesla
Elite Barbarians
Zap Minions Ice Golem Hog Rider The Log
Ice Golem
Goblin Gang Hog Rider Zap Minions Elite Barbarians
Hog Rider
Zap Minions Goblin Gang Ice Golem The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 4 13

Zap
Minions Goblin Gang Tesla Elite Barbarians Ice Golem The Log
Minions
Ice Golem Zap Tesla The Log
Goblin Gang
Tesla Zap Ice Golem The Log
Tesla
Goblin Gang Ice Golem The Log Zap Minions
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Minions Tesla Zap Goblin Gang Elite Barbarians The Log
Hog Rider
The Log
Tesla Zap Minions Goblin Gang Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Ice Golem The Log
Elite Barbarians Zap Minions Goblin Gang Tesla The Log
Goblin Gang Tesla Minions Elite Barbarians
Tesla Elite Barbarians Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Minions Tesla
Minions Tesla Zap Goblin Gang
Zap Tesla Ice Golem The Log
Tesla Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Ice Golem
Minions Goblin Gang Zap Tesla Ice Golem The Log
Minions Tesla Zap Goblin Gang
Tesla Zap Minions Goblin Gang Elite Barbarians The Log
Zap Minions Goblin Gang Tesla The Log
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians The Log
Tesla Minions Goblin Gang Elite Barbarians
Tesla Zap Minions Goblin Gang Elite Barbarians The Log
Zap The Log Minions Tesla Ice Golem
Tesla Elite Barbarians
Goblin Gang Minions Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Ice Golem
Zap Goblin Gang Tesla Elite Barbarians Ice Golem The Log
Goblin Gang Zap Minions Elite Barbarians Ice Golem The Log
Goblin Gang Zap Tesla Elite Barbarians Ice Golem The Log
Goblin Gang Tesla Elite Barbarians
Zap Minions Goblin Gang Tesla Ice Golem
Goblin Gang Minions Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians
Zap Minions Elite Barbarians Ice Golem The Log
Goblin Gang Tesla
Minions Tesla Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Tesla Ice Golem
Tesla
Goblin Gang Tesla Elite Barbarians Zap Minions Ice Golem The Log
Minions Zap Tesla Elite Barbarians Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log
Zap Minions Ice Golem
The Log
The Log Zap Ice Golem
The Log Zap
Minions Goblin Gang Elite Barbarians
Zap The Log
Zap
Elite Barbarians Ice Golem The Log
Minions
Zap Elite Barbarians Ice Golem The Log
Zap The Log
The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap Ice Golem The Log
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap Ice Golem
Zap Minions
Elite Barbarians
Zap The Log
Zap
The Log
Zap Minions Goblin Gang
Zap
The Log
Goblin Gang
The Log Zap Ice Golem
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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