My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards Princess
Zap
Guards Princess
Barbarian Barrel
Elite Barbarians Wizard Guards Princess
The Log
Elite Barbarians Guards Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Elite Barbarians Wizard Guards Princess
Fireball
Elite Barbarians Wizard Princess
Poison
Wizard Guards Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Princess Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Guards The Log Princess
Elite Barbarians
Zap Fireball Wizard The Log
Fireball
Zap Tornado Elite Barbarians The Log Princess
Wizard
Tornado Elite Barbarians
Guards
Zap The Log
Tornado
Zap Fireball Wizard The Log Princess
The Log
Zap Elite Barbarians Fireball Guards Tornado Princess
Princess
Zap Fireball Tornado The Log

Defense Synergies 4 15

Zap
Fireball Elite Barbarians Guards Tornado The Log Princess
Elite Barbarians
Zap Wizard The Log
Fireball
Zap Tornado The Log Princess
Wizard
Tornado Elite Barbarians Guards The Log
Guards
Zap Wizard The Log Princess
Tornado
Fireball Wizard Zap The Log Princess
The Log
Fireball Zap Elite Barbarians Wizard Guards Tornado Princess
Princess
Zap Fireball Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Zap The Log
Tornado Elite Barbarians
Elite Barbarians Guards
Elite Barbarians Fireball Tornado The Log Princess
Fireball Tornado The Log Zap Guards
Tornado Zap Fireball Wizard Princess
Zap Fireball The Log
Elite Barbarians Tornado Princess
Elite Barbarians Guards Tornado
Guards Zap Fireball Wizard Tornado The Log Princess
Zap Fireball Wizard Tornado Princess
Zap Elite Barbarians Fireball Wizard Guards The Log
Fireball Wizard Zap Guards Tornado The Log Princess
Elite Barbarians
Tornado Zap Elite Barbarians Fireball The Log
Wizard Elite Barbarians Fireball Tornado
Fireball Zap Elite Barbarians Wizard Guards Tornado The Log
Zap Wizard Tornado The Log Fireball Guards Princess
Elite Barbarians Tornado
Wizard Elite Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard The Log
Guards Zap Elite Barbarians The Log
Guards Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Guards
Fireball Wizard Zap Tornado Princess
Guards Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Tornado The Log
Guards
Elite Barbarians Guards
Zap Elite Barbarians Fireball Guards Tornado The Log
Elite Barbarians Fireball Wizard Guards
Wizard Fireball Princess
Elite Barbarians Guards Zap Fireball Tornado The Log
Zap Elite Barbarians Fireball Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball Zap Tornado The Log Princess
Fireball The Log
Fireball Guards The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado Princess
Wizard Tornado The Log Princess
Fireball The Log Zap Wizard Tornado Princess
Fireball The Log Zap Wizard Tornado
Elite Barbarians Fireball Guards Tornado
Zap Fireball Wizard Tornado The Log Princess
Fireball Zap Wizard Tornado Princess
Elite Barbarians Fireball The Log Princess
Fireball Princess
Princess Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log Princess
Fireball Wizard The Log Princess
Fireball Tornado
Zap Fireball Wizard The Log Princess
Zap Fireball Wizard Tornado The Log Princess
Fireball The Log
Fireball Wizard Tornado Princess
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard Princess
Fireball The Log Zap Wizard Tornado Princess
Fireball Zap Wizard Tornado The Log Princess
Fireball Zap Tornado The Log
Elite Barbarians Zap Fireball Wizard Tornado Princess
Zap Fireball Wizard Guards
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball Princess
Fireball Wizard The Log Princess
Zap Fireball Guards Princess
Fireball Zap Wizard Tornado Princess
The Log Fireball
Fireball Wizard Princess
The Log Zap Fireball Wizard Princess
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Guards Tornado The Log Princess
Zap Fireball Tornado Princess
Zap Fireball Tornado The Log Princess

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