My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Royal Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Ice Wizard Electro Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Fireball
Elite Barbarians Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Ice Wizard Valkyrie Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Elite Barbarians
Bats
Royal Giant Valkyrie Elite Barbarians
Royal Giant
Fire Spirit Bats Ice Wizard Elite Barbarians The Log Electro Wizard
Elite Barbarians
Valkyrie Fire Spirit Bats Royal Giant The Log
Valkyrie
Fire Spirit Bats Elite Barbarians Electro Wizard
The Log
Royal Giant Elite Barbarians
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 1 13

Fire Spirit
Valkyrie The Log Electro Wizard
Bats
Valkyrie The Log Ice Wizard Electro Wizard
Royal Giant
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Fire Spirit Bats The Log Ice Wizard Electro Wizard
The Log
Fire Spirit Bats Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Bats Valkyrie The Log
Electro Wizard
Fire Spirit Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Elite Barbarians Bats Valkyrie The Log Ice Wizard Electro Wizard
Fire Spirit Bats Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Bats Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Bats Valkyrie Ice Wizard Electro Wizard
Bats Electro Wizard Fire Spirit Ice Wizard
Valkyrie The Log Electro Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Valkyrie Ice Wizard Electro Wizard
Bats Valkyrie Ice Wizard Electro Wizard The Log
Bats Ice Wizard Electro Wizard
Fire Spirit Bats Elite Barbarians Valkyrie The Log Ice Wizard Electro Wizard
Fire Spirit Valkyrie Bats The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians The Log Electro Wizard
Bats Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Bats Elite Barbarians Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie The Log Fire Spirit Bats Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Fire Spirit Bats Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Valkyrie The Log
Bats Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie
Fire Spirit Bats Ice Wizard Electro Wizard
Bats Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Valkyrie The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Bats Valkyrie The Log
Bats Valkyrie Elite Barbarians The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Bats Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Wizard
The Log
Fire Spirit Bats Elite Barbarians Electro Wizard
Valkyrie The Log Electro Wizard
Fire Spirit
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Bats
Fire Spirit The Log Electro Wizard
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie Ice Wizard
The Log Ice Wizard Electro Wizard
The Log
The Log
Elite Barbarians Fire Spirit Bats Ice Wizard Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Bats
Fire Spirit Ice Wizard Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Elite Barbarians
Bats Elite Barbarians The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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