My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Three Musketeers Skeleton Army Baby Dragon
Zap
Royal Giant Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Three Musketeers Skeleton Army Executioner
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Baby Dragon Executioner
Fireball
Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Executioner
Poison
Three Musketeers Skeleton Army Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Three Musketeers Baby Dragon Executioner
Rocket
Elite Barbarians Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Executioner Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mini P.E.K.K.A
Royal Giant
Arrows Elite Barbarians Baby Dragon Executioner
Elite Barbarians
Arrows Royal Giant Three Musketeers
Mini P.E.K.K.A
Arrows Baby Dragon
Three Musketeers
Elite Barbarians
Skeleton Army
Baby Dragon
Royal Giant Mini P.E.K.K.A
Executioner
Royal Giant

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Skeleton Army Baby Dragon Executioner
Three Musketeers
Skeleton Army
Mini P.E.K.K.A Executioner
Baby Dragon
Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Elite Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers Executioner
Mini P.E.K.K.A Three Musketeers Skeleton Army Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Baby Dragon Executioner
Three Musketeers Arrows Baby Dragon Executioner
Arrows Baby Dragon
Mini P.E.K.K.A Three Musketeers Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Executioner Arrows Baby Dragon
Arrows Three Musketeers Executioner Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians Three Musketeers
Three Musketeers Skeleton Army Executioner Arrows Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers
Skeleton Army Elite Barbarians Mini P.E.K.K.A Three Musketeers
Three Musketeers Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Arrows Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Executioner
Arrows Baby Dragon Executioner
Mini P.E.K.K.A Elite Barbarians Three Musketeers
Skeleton Army Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner
Skeleton Army Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Executioner
Arrows Executioner Three Musketeers Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
Three Musketeers Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Three Musketeers Executioner
Three Musketeers Skeleton Army Baby Dragon Executioner
Elite Barbarians Skeleton Army Mini P.E.K.K.A Three Musketeers Baby Dragon Executioner
Arrows Executioner Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows
Executioner Arrows Baby Dragon
Arrows Executioner Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Elite Barbarians Mini P.E.K.K.A Three Musketeers
Arrows
Arrows Baby Dragon Executioner
Elite Barbarians Three Musketeers Baby Dragon Executioner
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Three Musketeers Baby Dragon Executioner
Arrows Three Musketeers Baby Dragon Executioner
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers Baby Dragon Executioner
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Executioner
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Army
Arrows Three Musketeers Baby Dragon Executioner
Arrows
Mini P.E.K.K.A Three Musketeers Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Elite Barbarians Three Musketeers Executioner
Elite Barbarians Baby Dragon
Executioner
Baby Dragon Executioner

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