My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider
Poison
Minions Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Goblin Gang Hog Rider Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minions Poison The Log
Minions
Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Minions Hog Rider The Log
Hog Rider
Fire Spirit Zap Minions Goblin Gang The Log Elite Barbarians Poison
Poison
Zap Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Poison

Defense Synergies 0 11

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Poison The Log
Minions
Zap The Log
Goblin Gang
Zap The Log
Elite Barbarians
Zap The Log
Hog Rider
Poison
Zap The Log
The Log
Fire Spirit Zap Minions Goblin Gang Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Elite Barbarians Zap Minions Goblin Gang The Log
Goblin Gang Fire Spirit Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians Poison The Log
Goblin Gang The Log Fire Spirit Zap Minions
Minions Fire Spirit Zap Goblin Gang Poison
Zap Poison The Log
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Minions Goblin Gang Poison Zap The Log
Minions Zap Goblin Gang Poison
Fire Spirit Zap Minions Goblin Gang Elite Barbarians The Log
Fire Spirit Zap Minions Goblin Gang Poison The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Minions Goblin Gang Elite Barbarians Poison
Fire Spirit Zap Minions Goblin Gang Elite Barbarians The Log
Zap Poison The Log Fire Spirit Minions
Elite Barbarians
Goblin Gang Fire Spirit Minions Elite Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Poison Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Zap Minions Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Fire Spirit Poison Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians
Elite Barbarians
Zap Minions Elite Barbarians Poison The Log
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Poison The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Zap Minions Poison The Log
Minions Poison Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Poison Fire Spirit Zap The Log
Poison Fire Spirit Zap Minions
Fire Spirit Poison The Log
Poison The Log Fire Spirit Zap
Poison The Log Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Poison
Poison Zap The Log
Poison Fire Spirit Zap
Poison Fire Spirit Elite Barbarians The Log
Minions Poison
Zap Elite Barbarians Poison The Log
Zap Poison The Log
Poison The Log
Poison
Minions
Fire Spirit Zap Poison The Log
Fire Spirit Zap Poison The Log
Minions Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Fire Spirit
Poison The Log Zap
Zap Poison The Log
Poison Zap The Log
Elite Barbarians Poison Fire Spirit Zap
Zap Minions Poison
Elite Barbarians
Poison Zap The Log
Zap Poison
Poison The Log
Zap Fire Spirit Minions Goblin Gang
Poison Fire Spirit Zap
The Log
Poison Goblin Gang
The Log Zap Poison
Zap Poison
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Poison The Log
Zap Poison
Poison Zap The Log

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