My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Elite Barbarians Executioner Bandit Electro Wizard
The Log
Elite Barbarians Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Bowler Executioner Bandit Electro Wizard
Fireball
Elite Barbarians Hog Rider Bowler Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Bowler Executioner Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Hog Rider Electro Wizard Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Electro Wizard Bowler Executioner Bandit
Elite Barbarians
Zap Hog Rider Bandit
Hog Rider
Zap Elite Barbarians Tornado Bowler Executioner Bandit Electro Wizard
Tornado
Zap Executioner Hog Rider Bowler
Bowler
Zap Hog Rider Tornado Executioner Electro Wizard
Executioner
Tornado Zap Hog Rider Bowler Bandit
Bandit
Zap Elite Barbarians Hog Rider Executioner Electro Wizard
Electro Wizard
Zap Hog Rider Bowler Bandit

Defense Synergies 3 10

Zap
Electro Wizard Elite Barbarians Tornado Bowler Executioner Bandit
Elite Barbarians
Zap
Hog Rider
Tornado
Bowler Executioner Zap Electro Wizard
Bowler
Tornado Zap Bandit Electro Wizard
Executioner
Tornado Zap Bandit
Bandit
Zap Bowler Executioner Electro Wizard
Electro Wizard
Zap Tornado Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Executioner Electro Wizard
Elite Barbarians Zap Executioner Bandit Electro Wizard
Tornado Bowler Elite Barbarians Executioner Bandit Electro Wizard
Elite Barbarians Bowler Bandit Electro Wizard
Elite Barbarians Tornado Bowler
Tornado Bowler Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Executioner
Bowler Zap Bandit Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Bowler Bandit Electro Wizard
Executioner Electro Wizard Zap Tornado Bowler Bandit
Executioner Zap Tornado Electro Wizard
Bowler Zap Elite Barbarians Bandit Electro Wizard
Bowler Executioner Zap Tornado Electro Wizard
Elite Barbarians Bandit Electro Wizard
Tornado Zap Elite Barbarians Bowler Bandit Electro Wizard
Elite Barbarians Tornado Bowler Executioner Electro Wizard
Zap Elite Barbarians Tornado Bowler Executioner Bandit Electro Wizard
Zap Tornado Executioner Bowler Bandit Electro Wizard
Elite Barbarians Tornado Electro Wizard
Bowler Elite Barbarians Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Bowler Executioner
Bandit Zap Elite Barbarians Bowler Electro Wizard
Bowler Zap Elite Barbarians Tornado Bandit Electro Wizard
Elite Barbarians Bowler Executioner Bandit
Executioner Zap Tornado Electro Wizard
Elite Barbarians Bowler Bandit Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Tornado Bandit
Elite Barbarians Bowler
Zap Elite Barbarians Tornado Bowler Electro Wizard
Elite Barbarians Bowler Executioner Bandit
Bowler Executioner
Elite Barbarians Electro Wizard Zap Tornado Bowler Executioner
Bowler Executioner Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bowler Executioner Bandit Electro Wizard
Bandit
Executioner Zap Bowler
Executioner Zap Tornado
Tornado Bowler Executioner
Zap Tornado Bowler Executioner
Zap Tornado Bandit
Elite Barbarians Tornado Bowler Electro Wizard
Zap Tornado Bowler Bandit Electro Wizard
Zap Tornado Executioner
Elite Barbarians Bowler Executioner Bandit
Bandit
Zap Elite Barbarians
Zap Bowler Executioner Bandit
Bowler Executioner Bandit
Tornado
Zap Bowler Executioner Bandit Electro Wizard
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler Executioner
Zap Tornado Bowler Executioner Bandit Electro Wizard
Zap Tornado Bowler Bandit
Zap Tornado Bandit
Elite Barbarians Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians Bowler
Zap Bandit
Zap Electro Wizard
Bowler
Zap Electro Wizard Bandit
Zap Tornado Executioner Electro Wizard
Bowler Executioner Electro Wizard
Zap Bowler Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Elite Barbarians Tornado Bowler Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Bowler Executioner Bandit Electro Wizard

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