My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Musketeer Skeleton Army
The Log
Cannon Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Hog Rider Skeleton Army
Fireball
Cannon Elite Barbarians Musketeer Hog Rider Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Skeleton Army Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Cannon
Elite Barbarians
Arrows Fireball Hog Rider The Log
Fireball
Arrows Hog Rider Elite Barbarians The Log
Musketeer
Hog Rider The Log
Hog Rider
Arrows Fireball Musketeer The Log Elite Barbarians
Skeleton Army
The Log
Hog Rider Elite Barbarians Fireball Musketeer

Defense Synergies 4 8

Arrows
Cannon Fireball
Cannon
Musketeer The Log Arrows Fireball Skeleton Army
Elite Barbarians
The Log
Fireball
The Log Arrows Cannon Musketeer
Musketeer
Cannon The Log Fireball Skeleton Army
Hog Rider
Skeleton Army
Cannon Musketeer The Log
The Log
Cannon Fireball Musketeer Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Elite Barbarians Skeleton Army Cannon Musketeer The Log
Cannon Skeleton Army Elite Barbarians Musketeer
Cannon Elite Barbarians Skeleton Army Musketeer
Arrows Elite Barbarians Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Cannon Musketeer
Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer The Log
Cannon Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Cannon Musketeer
Skeleton Army Arrows Cannon Fireball Musketeer The Log
Arrows Musketeer Fireball
Cannon Skeleton Army Elite Barbarians Fireball Musketeer The Log
Fireball Skeleton Army Arrows Cannon The Log
Elite Barbarians Skeleton Army Cannon
Skeleton Army Cannon Elite Barbarians Fireball The Log
Arrows Cannon Elite Barbarians Fireball Musketeer Skeleton Army
Arrows Cannon Fireball Elite Barbarians Musketeer Skeleton Army The Log
Arrows The Log Cannon Fireball Musketeer
Cannon Elite Barbarians Musketeer
Skeleton Army Arrows Cannon Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Musketeer The Log
Skeleton Army Elite Barbarians Musketeer The Log
Skeleton Army Elite Barbarians Fireball Musketeer The Log
Cannon Elite Barbarians Musketeer Skeleton Army
Arrows Fireball Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army The Log
Cannon Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Arrows Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Cannon Fireball
Cannon Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Fireball Musketeer The Log
Arrows Cannon Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer The Log
Fireball Arrows Musketeer
Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Elite Barbarians Arrows Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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