My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Elite Barbarians
The Log
Goblins Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Elite Barbarians Hog Rider
Fireball
Archers Minions Elite Barbarians Hog Rider
Poison
Archers Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Fireball Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Elite Barbarians Fireball Hog Rider Goblins Archers Minions Freeze
Archers
Goblins Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Archers Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Freeze
Hog Rider
Goblins Zap Minions Fireball Freeze Archers Elite Barbarians
Freeze
Hog Rider Zap Fireball

Defense Synergies 1 9

Goblins
Zap Archers Freeze
Zap
Fireball Goblins Archers Minions Elite Barbarians
Archers
Goblins Zap Minions
Minions
Zap Archers Freeze
Elite Barbarians
Zap
Fireball
Zap Freeze
Hog Rider
Freeze
Goblins Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Goblins Zap Minions
Goblins Archers Minions Elite Barbarians Freeze
Elite Barbarians Goblins Minions
Elite Barbarians Fireball
Fireball Freeze Goblins Zap Archers Minions
Minions Zap Archers Fireball Freeze
Zap Fireball
Goblins Minions Elite Barbarians
Elite Barbarians Goblins Archers
Goblins Archers Minions Zap Fireball Freeze
Minions Zap Archers Fireball
Zap Minions Elite Barbarians Fireball Freeze
Fireball Goblins Zap Minions Freeze
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Goblins Minions Elite Barbarians Fireball
Fireball Goblins Zap Archers Minions Elite Barbarians
Zap Freeze Archers Minions Fireball
Elite Barbarians
Goblins Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians
Goblins Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Zap Archers Minions Freeze
Goblins Archers Minions Elite Barbarians Fireball
Elite Barbarians
Zap Freeze Goblins Minions Elite Barbarians Fireball
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Archers Fireball
Elite Barbarians Goblins Zap Archers Minions Fireball Freeze
Minions Zap Archers Elite Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze
Archers
Fireball Zap Freeze
Fireball Zap
Goblins Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball
Zap Minions Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Archers Minions Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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