My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Elite Barbarians Wizard
Fireball
Archers Minions Goblin Gang Elite Barbarians Wizard
Poison
Archers Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Goblin Gang Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Archers Minions The Log
Archers
Zap Elite Barbarians Giant
Minions
Giant Zap Elite Barbarians
Goblin Gang
Giant
Elite Barbarians
Zap Archers Minions Wizard The Log
Giant
Zap Minions Archers Goblin Gang Wizard The Log
Wizard
Elite Barbarians Giant
The Log
Zap Elite Barbarians Giant

Defense Synergies 0 13

Zap
Archers Minions Goblin Gang Elite Barbarians The Log
Archers
Zap Minions Goblin Gang The Log
Minions
Zap Archers The Log
Goblin Gang
Zap Archers The Log
Elite Barbarians
Zap Wizard The Log
Giant
Wizard
Elite Barbarians The Log
The Log
Zap Archers Minions Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Elite Barbarians Zap Minions Goblin Gang The Log
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Archers Minions
Minions Zap Archers Goblin Gang Wizard
Zap The Log
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang Zap Wizard The Log
Minions Zap Archers Goblin Gang Wizard
Zap Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Minions Goblin Gang The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Wizard Minions Goblin Gang Elite Barbarians
Zap Archers Minions Goblin Gang Elite Barbarians Wizard The Log
Zap Wizard The Log Archers Minions
Elite Barbarians
Goblin Gang Wizard Archers Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Zap Minions Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Wizard Zap Archers Minions Goblin Gang
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians
Zap Minions Elite Barbarians The Log
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard
Wizard Archers
Goblin Gang Elite Barbarians Zap Archers Minions The Log
Minions Zap Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang Elite Barbarians
Zap Wizard The Log
Zap Archers Wizard
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Archers Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Archers Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Archers Minions Goblin Gang
Zap Archers Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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