My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Bomb Tower Wizard
The Log
Barbarians Royal Giant Elite Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Elite Barbarians Bomb Tower Hog Rider Wizard
Poison
Barbarians Bomb Tower Wizard
Lightning
Elite Barbarians Valkyrie Bomb Tower Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Bomb Tower Hog Rider Barbarians Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Bomb Tower Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Giant
Fireball Elite Barbarians Hog Rider Wizard
Elite Barbarians
Valkyrie Royal Giant Fireball Hog Rider Wizard
Fireball
Royal Giant Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Wizard
Bomb Tower
Hog Rider
Fireball Valkyrie Barbarians Royal Giant Elite Barbarians Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie Hog Rider

Defense Synergies 1 5

Barbarians
Royal Giant
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Bomb Tower
Valkyrie
Elite Barbarians Fireball Bomb Tower Wizard
Bomb Tower
Fireball Valkyrie
Hog Rider
Wizard
Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Barbarians Elite Barbarians Bomb Tower Valkyrie
Barbarians Bomb Tower Elite Barbarians Valkyrie
Barbarians Elite Barbarians Bomb Tower Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower
Fireball Bomb Tower Wizard
Barbarians Fireball Valkyrie Bomb Tower
Barbarians Elite Barbarians Bomb Tower
Elite Barbarians Barbarians Valkyrie
Barbarians Valkyrie Fireball Bomb Tower Wizard
Fireball Wizard
Barbarians Bomb Tower Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Bomb Tower Wizard Barbarians
Barbarians Elite Barbarians Bomb Tower
Barbarians Bomb Tower Elite Barbarians Fireball
Barbarians Bomb Tower Wizard Elite Barbarians Fireball Valkyrie
Fireball Bomb Tower Barbarians Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Barbarians Fireball
Barbarians Elite Barbarians Bomb Tower
Valkyrie Wizard Barbarians Elite Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Bomb Tower Wizard
Barbarians Elite Barbarians Valkyrie Bomb Tower
Valkyrie Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Valkyrie
Fireball Wizard Bomb Tower
Barbarians Elite Barbarians Fireball Valkyrie Bomb Tower
Barbarians Elite Barbarians Valkyrie Bomb Tower
Barbarians Elite Barbarians Fireball Valkyrie Bomb Tower
Barbarians
Barbarians Elite Barbarians Valkyrie Bomb Tower
Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Bomb Tower Wizard
Wizard Barbarians Fireball Valkyrie Bomb Tower
Barbarians Elite Barbarians Fireball Valkyrie Bomb Tower
Valkyrie Barbarians Elite Barbarians Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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