My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Bomber Goblin Gang Goblin Hut
Zap
Bomber Goblin Gang Goblin Hut
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians Goblin Hut
The Log
Bomber Goblin Gang Elite Barbarians Goblin Hut
Earthquake
Bomber Goblin Gang Goblin Hut
Arrows
Bomber Goblin Gang Goblin Hut
Royal Delivery
Bomber Knight Goblin Gang Elite Barbarians Goblin Hut
Fireball
Bomber Goblin Gang Elite Barbarians Goblin Hut
Poison
Bomber Goblin Gang Goblin Hut
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Fireball Goblin Hut Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Arrows
Elite Barbarians Fireball Knight
Knight
Goblin Gang Bomber Arrows Elite Barbarians Fireball Goblin Hut
Goblin Gang
Knight Goblin Hut
Elite Barbarians
Arrows Bomber Knight Fireball
Fireball
Arrows Knight Elite Barbarians
Goblin Hut
Knight Goblin Gang
Rocket

Defense Synergies 2 7

Bomber
Knight
Arrows
Knight Fireball Goblin Hut
Knight
Bomber Goblin Gang Arrows Fireball Goblin Hut
Goblin Gang
Knight Goblin Hut
Elite Barbarians
Fireball
Arrows Knight Goblin Hut
Goblin Hut
Arrows Knight Goblin Gang Fireball
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Fireball Goblin Hut
Elite Barbarians Bomber Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Rocket Bomber Knight Elite Barbarians
Elite Barbarians Goblin Hut Bomber Knight Goblin Gang
Bomber Arrows Elite Barbarians Fireball Rocket
Arrows Goblin Gang Fireball Bomber
Rocket Arrows Goblin Gang Fireball Goblin Hut
Rocket Arrows Fireball
Goblin Gang Elite Barbarians Goblin Hut
Knight Goblin Gang Elite Barbarians Bomber
Goblin Gang Bomber Arrows Knight Fireball Goblin Hut
Arrows Goblin Gang Fireball Goblin Hut
Goblin Hut Bomber Knight Goblin Gang Elite Barbarians Fireball Rocket
Bomber Fireball Rocket Arrows Goblin Gang Goblin Hut
Elite Barbarians Knight Goblin Gang Goblin Hut
Rocket Goblin Gang Elite Barbarians Fireball Goblin Hut
Bomber Arrows Knight Goblin Gang Elite Barbarians Fireball Goblin Hut
Arrows Fireball Bomber Knight Goblin Gang Elite Barbarians Goblin Hut
Arrows Bomber Knight Fireball Goblin Hut
Elite Barbarians Goblin Hut
Bomber Goblin Gang Arrows Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball Goblin Hut
Fireball Bomber Arrows Knight Goblin Gang Elite Barbarians Rocket
Goblin Gang Knight Elite Barbarians Goblin Hut Rocket
Goblin Gang Rocket Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Goblin Hut
Arrows Fireball Rocket Goblin Gang Goblin Hut
Goblin Gang Rocket Knight Elite Barbarians Fireball Goblin Hut
Knight Elite Barbarians
Rocket Knight Elite Barbarians Fireball Goblin Hut
Goblin Gang Goblin Hut
Knight Elite Barbarians Goblin Hut
Rocket Arrows Elite Barbarians Fireball
Elite Barbarians Rocket Knight Goblin Gang Fireball
Bomber Fireball
Goblin Gang Elite Barbarians Goblin Hut Bomber Knight Fireball Rocket
Arrows Bomber Elite Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Rocket
Arrows Fireball
Rocket Arrows Fireball Goblin Hut
Arrows Knight Fireball Rocket
Bomber Fireball Rocket Arrows
Arrows Fireball Rocket
Bomber Arrows
Arrows Fireball
Arrows Fireball
Rocket Goblin Gang Elite Barbarians Fireball
Rocket Arrows Knight Fireball
Fireball Arrows Rocket
Rocket Knight Elite Barbarians Fireball Goblin Hut
Arrows Fireball Rocket
Arrows Elite Barbarians Fireball Goblin Hut
Rocket Bomber Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Rocket
Arrows Fireball Rocket
Bomber Rocket
Rocket Bomber Arrows Fireball
Rocket Bomber Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Elite Barbarians Arrows Fireball
Rocket Fireball Goblin Hut
Elite Barbarians Fireball
Bomber Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Goblin Gang Fireball Goblin Hut Rocket
Fireball Rocket Arrows
Arrows Fireball
Fireball Knight Goblin Gang Rocket
Arrows Bomber Fireball
Rocket Arrows Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Rocket
Fireball Rocket
Fireball Rocket

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