My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Bats Goblin Gang Skeleton Army
Zap
Fire Spirit Bats Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Bats Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Wizard Skeleton Army
Fireball
Goblin Gang Elite Barbarians Wizard Skeleton Army
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Goblin Gang Skeleton Army Tornado Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Bats
Elite Barbarians Rage
Goblin Gang
Elite Barbarians
Rage Fire Spirit Bats Wizard
Wizard
Tornado Elite Barbarians Rage
Rage
Elite Barbarians Bats Wizard
Skeleton Army
Tornado
Wizard

Defense Synergies 1 4

Fire Spirit
Tornado
Bats
Goblin Gang
Skeleton Army
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Skeleton Army
Rage
Skeleton Army
Goblin Gang Wizard
Tornado
Wizard Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Skeleton Army Bats Goblin Gang
Goblin Gang Skeleton Army Tornado Fire Spirit Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Goblin Gang
Elite Barbarians Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Fire Spirit Bats
Bats Tornado Fire Spirit Goblin Gang Wizard
Goblin Gang Elite Barbarians Skeleton Army Tornado
Goblin Gang Elite Barbarians Skeleton Army Tornado Fire Spirit
Bats Goblin Gang Skeleton Army Wizard Tornado
Bats Goblin Gang Wizard Tornado
Skeleton Army Fire Spirit Bats Goblin Gang Elite Barbarians Wizard
Fire Spirit Wizard Skeleton Army Bats Goblin Gang Tornado
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang Elite Barbarians
Wizard Bats Goblin Gang Elite Barbarians Skeleton Army Tornado
Fire Spirit Bats Goblin Gang Elite Barbarians Wizard Skeleton Army Tornado
Wizard Tornado Fire Spirit Bats
Elite Barbarians Tornado
Goblin Gang Wizard Skeleton Army Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Bats Elite Barbarians
Goblin Gang Skeleton Army Bats Elite Barbarians Tornado
Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Wizard Bats Goblin Gang Tornado
Goblin Gang Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Bats Elite Barbarians Skeleton Army Tornado
Goblin Gang Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians Tornado
Elite Barbarians Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bats Tornado
Bats Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard Fire Spirit
Wizard Fire Spirit Bats Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Bats Goblin Gang Elite Barbarians Tornado
Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Elite Barbarians
Elite Barbarians
Wizard
Wizard
Tornado
Bats
Fire Spirit Wizard
Fire Spirit Wizard Tornado
Wizard Tornado
Tornado
Tornado Fire Spirit Wizard
Wizard Tornado
Wizard Tornado
Tornado
Elite Barbarians Fire Spirit Bats Wizard Tornado
Bats Wizard
Elite Barbarians
Wizard
Wizard
Fire Spirit Bats Goblin Gang Skeleton Army
Fire Spirit Wizard Tornado
Goblin Gang Wizard
Wizard
Tornado
Elite Barbarians
Bats Goblin Gang Elite Barbarians Tornado
Bats Tornado
Tornado

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