My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Barbarians Minion Horde Tombstone
Zap
Minion Horde Tombstone
Barbarian Barrel
Barbarians Elite Barbarians Tombstone Wizard
The Log
Barbarians Elite Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Minion Horde Tombstone
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard
Fireball
Barbarians Minion Horde Elite Barbarians Tombstone Wizard
Poison
Barbarians Minion Horde Tombstone Wizard
Lightning
Elite Barbarians Tombstone Wizard
Rocket
Barbarians Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Barbarians Minion Horde Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tombstone Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minion Horde The Log
Barbarians
Minion Horde
Zap Giant
Elite Barbarians
Zap Wizard The Log
Tombstone
Giant
Zap Minion Horde Wizard The Log
Wizard
Elite Barbarians Giant
The Log
Zap Elite Barbarians Giant

Defense Synergies 0 12

Zap
Barbarians Minion Horde Elite Barbarians Tombstone The Log
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Tombstone The Log
Elite Barbarians
Zap Wizard The Log
Tombstone
Zap Minion Horde Wizard
Giant
Wizard
Elite Barbarians Tombstone The Log
The Log
Zap Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone Wizard The Log
Barbarians Minion Horde Elite Barbarians Zap Tombstone The Log
Barbarians Minion Horde Elite Barbarians Tombstone
Barbarians Minion Horde Elite Barbarians Tombstone
Barbarians Elite Barbarians Tombstone The Log
The Log Zap
Minion Horde Zap Tombstone Wizard
Zap Barbarians The Log
Barbarians Minion Horde Elite Barbarians Tombstone
Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Zap Tombstone Wizard The Log
Minion Horde Zap Wizard
Barbarians Minion Horde Tombstone Zap Elite Barbarians Wizard The Log
Wizard Zap Barbarians Minion Horde Tombstone The Log
Barbarians Elite Barbarians Minion Horde Tombstone
Barbarians Minion Horde Zap Elite Barbarians The Log
Barbarians Minion Horde Wizard Elite Barbarians Tombstone
Tombstone Zap Barbarians Minion Horde Elite Barbarians Wizard The Log
Zap Wizard The Log Barbarians Tombstone
Barbarians Elite Barbarians
Wizard Barbarians Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Tombstone
Zap Elite Barbarians Wizard The Log
Barbarians Tombstone Zap Minion Horde Elite Barbarians The Log
Zap Barbarians Minion Horde Elite Barbarians The Log
Barbarians Minion Horde Elite Barbarians Tombstone
Wizard Zap Minion Horde
Barbarians Minion Horde Elite Barbarians Tombstone
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Barbarians Elite Barbarians Tombstone The Log
Barbarians Minion Horde Tombstone
Barbarians Minion Horde Elite Barbarians Tombstone
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Minion Horde Tombstone Wizard
Wizard Barbarians Minion Horde
Barbarians Elite Barbarians Tombstone Zap Minion Horde The Log
Zap Barbarians Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
Barbarians The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Barbarians Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Barbarians Tombstone
Zap Wizard
The Log
Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log
Zap
Zap The Log

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