My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Hut Barbarian Hut Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Hut
Zap
Goblin Gang Skeleton Barrel Goblin Hut
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Goblin Hut Barbarian Hut Executioner
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Goblin Hut Barbarian Hut
Earthquake
Goblin Gang Goblin Hut Barbarian Hut
Arrows
Goblin Gang Skeleton Barrel Goblin Hut
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Goblin Hut Executioner
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Goblin Hut Barbarian Hut Executioner
Poison
Goblin Gang Skeleton Barrel Goblin Hut Barbarian Hut Executioner
Lightning
Elite Barbarians Goblin Hut Barbarian Hut Executioner
Rocket
Elite Barbarians Goblin Hut Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Barrel Tornado Goblin Hut Executioner Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Barrel Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Goblin Hut Barbarian Hut
Skeleton Barrel
Goblin Hut Goblin Gang Barbarian Hut Tornado
Elite Barbarians
Rage
Goblin Hut
Skeleton Barrel Goblin Gang Barbarian Hut
Barbarian Hut
Goblin Gang Skeleton Barrel Goblin Hut
Rage
Elite Barbarians
Tornado
Executioner Skeleton Barrel
Executioner
Tornado

Defense Synergies 1 3

Goblin Gang
Goblin Hut Barbarian Hut
Skeleton Barrel
Elite Barbarians
Goblin Hut
Goblin Gang Barbarian Hut
Barbarian Hut
Goblin Gang Goblin Hut
Rage
Tornado
Executioner
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Skeleton Barrel Goblin Hut Executioner
Elite Barbarians Barbarian Hut Goblin Gang Goblin Hut Executioner
Goblin Gang Goblin Hut Barbarian Hut Tornado Elite Barbarians Executioner
Elite Barbarians Goblin Hut Barbarian Hut Goblin Gang
Elite Barbarians Tornado
Goblin Gang Tornado Executioner
Tornado Goblin Gang Goblin Hut Barbarian Hut Executioner
Barbarian Hut Skeleton Barrel
Barbarian Hut Goblin Gang Elite Barbarians Goblin Hut Tornado
Goblin Gang Elite Barbarians Tornado
Goblin Gang Executioner Goblin Hut Tornado
Executioner Goblin Gang Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut Goblin Gang Elite Barbarians
Barbarian Hut Executioner Goblin Gang Goblin Hut Tornado
Elite Barbarians Barbarian Hut Goblin Gang Goblin Hut
Barbarian Hut Tornado Goblin Gang Elite Barbarians Goblin Hut
Barbarian Hut Goblin Gang Elite Barbarians Goblin Hut Tornado Executioner
Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut Tornado Executioner
Tornado Executioner Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut Tornado
Goblin Gang Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Elite Barbarians Goblin Hut
Goblin Gang Skeleton Barrel Elite Barbarians Executioner
Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut
Goblin Gang Elite Barbarians Barbarian Hut Tornado
Barbarian Hut Goblin Gang Elite Barbarians Goblin Hut Executioner
Executioner Goblin Gang Skeleton Barrel Goblin Hut Tornado
Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut
Elite Barbarians Barbarian Hut
Elite Barbarians Goblin Hut Barbarian Hut Tornado
Goblin Gang Goblin Hut Barbarian Hut
Elite Barbarians Goblin Hut
Elite Barbarians Tornado
Elite Barbarians Goblin Gang Barbarian Hut Executioner
Barbarian Hut Executioner
Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut Tornado Executioner
Executioner Elite Barbarians Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Hut
Skeleton Barrel Tornado Executioner
Skeleton Barrel Goblin Hut Barbarian Hut
Skeleton Barrel Barbarian Hut
Executioner
Executioner Skeleton Barrel Tornado
Tornado Executioner
Skeleton Barrel Barbarian Hut Tornado Executioner
Skeleton Barrel Tornado
Goblin Gang Elite Barbarians Tornado
Skeleton Barrel Tornado
Tornado Executioner
Skeleton Barrel Elite Barbarians Goblin Hut Barbarian Hut Executioner
Skeleton Barrel
Skeleton Barrel Elite Barbarians Goblin Hut Barbarian Hut
Skeleton Barrel Goblin Hut Barbarian Hut Executioner
Skeleton Barrel Goblin Hut Barbarian Hut Executioner
Tornado
Skeleton Barrel Executioner
Skeleton Barrel Tornado
Tornado
Tornado
Skeleton Barrel Barbarian Hut
Tornado Executioner
Skeleton Barrel Tornado Executioner
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Elite Barbarians Tornado Executioner
Skeleton Barrel Goblin Hut
Elite Barbarians
Skeleton Barrel Goblin Gang Goblin Hut Barbarian Hut
Tornado Executioner
Goblin Gang Executioner
Skeleton Barrel Executioner
Tornado
Elite Barbarians Executioner
Goblin Gang Elite Barbarians Tornado
Tornado Executioner
Skeleton Barrel Tornado Executioner

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