My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Hog Rider Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Electro Wizard Valkyrie The Log
Arrows
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Zap Electro Wizard
Hog Rider
Zap Arrows Valkyrie The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Zap Elite Barbarians
Electro Wizard
Zap Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 2 12

Zap
Electro Wizard Arrows Elite Barbarians Valkyrie The Log Inferno Dragon
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Zap Arrows The Log Electro Wizard
Hog Rider
The Log
Zap Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Zap Valkyrie The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Elite Barbarians Inferno Dragon Zap Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Valkyrie The Log Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows The Log
Arrows Inferno Dragon Zap Electro Wizard
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Zap Arrows The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Zap Elite Barbarians The Log Electro Wizard Inferno Dragon
Arrows Elite Barbarians Valkyrie Electro Wizard
Arrows Zap Elite Barbarians Valkyrie The Log Electro Wizard
Zap Arrows Valkyrie The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Arrows Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Valkyrie The Log Inferno Dragon
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Arrows Zap Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Inferno Dragon
Zap Electro Wizard Elite Barbarians Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Zap Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Zap Valkyrie The Log Inferno Dragon
Arrows Valkyrie Zap Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie The Log Electro Wizard
Zap Arrows
Elite Barbarians The Log
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows The Log Electro Wizard
Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Arrows The Log
Zap Arrows Electro Wizard
Arrows The Log
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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